Slay the Spire

Slay the Spire

The Colorful
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Update: 14 Nov, 2023 @ 5:53am

Fixed some ENG description issue.

Update: 14 Nov, 2023 @ 5:11am

1.1.3 Update

Changes:
  • Dust Fog - Buff: Base cost: 1 ↗ 0
  • Mountains Heart - Buff: Max Stack Amount: 3/5 ↗ 4/6
  • Warmth - Buff: Responds to Theme of Red & Yellow before upgrading. Removes Ethereal after upgrading.

  • Oasis - Change: Base cost: 1/0 ↘ 1, Base HP: 4 ↗ 4/6。
  • Long Vine & Giant Vine - Change: They will now Tone to Green if the Theme is not.
  • Hail of Leaves - Change: Will now Tone to Green if the Theme is not. Base damage +1 per each upgrading.
  • Scorching Sun - Change: Required Ink charges per energy: 4↘6. New effect: Theme of Orange: At start of next turn, gain [E] equals to the amount left in this turn, otherwise Tone to Orange.
  • Glimpse of Dark - Change: Base Cost: 1/0 ↗ 0 (remains after upgrading), Exhausts before upgrading.

  • Draw Materials - Nerf: Charges: 4/7 ↘ 3/6
  • Lava Flow - Nerf: Base Damage: 3 ↘ 2
  • Re-Ignition - Nerf: It will still Exhaust after upgrading.
  • Swamp - Nerf: Base Damage: 5/9 ↘ 5/7。
  • Galaxy - Nerf: Base Cost: 1/0 ↘ 1(remains after upgrading), Block: 6 ↘ 3/6。


  • Pallite - Change: Killing Painted Minions will no longer gain Ink charges.

Fix:
  • Construct Form - Fixed problems causing the power not reducing cost of hand properly.


Thank you again for playing & supporting!

Update: 20 Oct, 2023 @ 9:03am

1.1.2 Update

Changes:
  • Frostbite - Change: Base cost: 3 ↗ 1, Base damage 5/8 ↘ 2/4. It will now exhaust.
  • Tiger shark - Change: It will now deal fixed damage based on your hand size.
  • Scorching Sun - Change: It will now give energy based on your Ink charges(without consuming).
  • Aurora - Change: ALL Painted enemies lose 25% of current HP. → Lose 25% of MAX HP.

  • Construct Form - Full Redo: You can now apply Ink of multiple Themes in one single turn. Whenever you apply Ink, reduce the cost of a random card in hand to 0.

  • Golden pages - Change: Whenever you Tone successfully, gain 6 gold. → Whenever you apply Ink, gain 6 gold.
  • Initial Relics - Painter is now your "Starting" relic to trade with Neow.

Fixes:
  • CHS text optimization. Thanks to the generous help from @ccxkrish1921!

Update: 16 Oct, 2023 @ 6:15am

1.1.1 Update

Changes:
  • Mega Shroom - Now the power only responds to damages on HP, similar to Buffer.
  • Sunrise Variine - Now it will not be affected by powers changing inflicted damage, such as Vulnerable or Painted.

Fixes:
  • Fixed descriptions of yellow Ink (again).

Update: 14 Oct, 2023 @ 8:34am

1.1.0 Update

New items:
4 new Boss relics -
  • 2 evolved version of initial relic
  • 1 Global energy-related
  • 1 Global miscellaneous

Changes:
(numbers by / are before/after smithing)

  • Birds Watchout - change:Block: 7 ↗ 8, smithing no longer increases block(Retain remains).
  • Blood Paeon - nerf: Permanant damage increase: 3/5 ↘ 1/2
  • Blackhole - buff: Amount of debuffs now remain 3
  • Flame of Niervana - buff: Base cost 4/3 ↗ 3/2
  • Rockbreaker - nerf: Damage 10/15 ↘ 6/10
  • Mudstone Golem - change: Cost remains 2 (was 2/1), Block 12 ↗ 12/16
  • Tar - buff: Block 5/8 ↗ 8/11
  • Tone prevention Power (Related to: Pause Tone & Birds Watchout) change: Now it prevents all tonings within one turn and is unstackable.

Fixes:
  • Mystic power cell - depletes correctly.
  • Foehn - Now it displays cards it can generate aside.
  • Re-Ignition - Smithed version should no longer be exhausted after play.
  • Fixed some wording problems in cards descriptions.
  • Fixed descriptions of yellow Ink.

Update: 7 Oct, 2023 @ 1:57pm

Changes & Fixes
- Joint figure: Painting a painted enemy makes it lose 10%max HP → 10% Current HP after changing.
- Draw Materials: Gain 3/5 Ink charges → Gain 4/7 Ink charges after changing.
- Avalanche now adds block as a whole instead of adding block for X times.

- Fixed some power images to be shown correctly.

Update: 7 Oct, 2023 @ 1:53pm

Update: 5 Oct, 2023 @ 11:09am

Update: 5 Oct, 2023 @ 9:23am