Tower Unite

Tower Unite

The Pit
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Update: 22 Jun @ 8:35pm

- Optimized lighting (massively reduced radius size on several lights, removed some unnecessary tiny lights). This map should now always run buttery smooth, even if you have Placeable Light Shadows turned on
- Tweaked the basement visuals (rocket room windows, wall light fixtures)

Update: 27 Jan @ 8:51pm

- Replaced a Contemporary Wall Light with an Industrial Caged Light
- Increased emission of the ceiling in the inaccessible rocket room
- Fixed a tiny bit of z-fighting on some planks holding up the wheels above the map

Update: 16 Aug, 2024 @ 11:26am

- Adjusted post processing to more closely resemble the original map (less saturation/contrast, brighter)
- Long wires above the map move slightly faster
- Adjusted a leaf decal, fixing a long orange smear on the base of the dead tree
- Removed a Size Volume and a Player Movement volume that both weren't doing anything
- New thumbnail

Update: 14 Jul, 2024 @ 10:48pm

Gameplay Changes:
- Added custom music! It's the same music used in the original map, kinda. The round intermission music originally started just before each round was about to end but AFAIK that isn't very doable currently, so it ramps up when the scoreboard pops up even though that isn't how it previously worked. It's as close as I could get it though
- The four health pickups in the basement are now just one large health pickup that heals 100hp
- Moved the Blue Vipers flag back very slightly
- Removed the gross janky-looking fake chimney smoke and replaced it with actual chimney smoke

Visual Changes:
- The wheels at the top of the map now passively spin as they did in the original map
- Updated biggest wheel's texture
- Removed the gross janky-looking fake chimney smoke and replaced it with actual chimney smoke

Fixes:
- Fixed all but one of the wall lamps looking dim (but reduced bloom intensity to make them not-so-distracting)
- Fixed various roofs (rooves?) having stretched textures after a recent-ish update to Canvas Wedges
- Fixed obvious seams in the wood floor of the Pit room
- Fixed horizontal support beams on the pavilion that weren't connecting
- Fixed a bit of wall in the basement that wasn't properly connected to the rightmost air intake fan
- Removed a teleport volume above the map (it was placed there so you could wander the map alone, when spawning into a map didn't auto-teleport you to one of the custom spawn points)

Update: 23 Feb, 2024 @ 3:57pm

- Replaced all canvas image links since they had all expired. Also reassigned a weapon pickup (special -> ranged)

Update: 31 Jan, 2024 @ 8:40pm

- Reassigned a weapon pickup and moved a few of them around

Update: 29 Jan, 2024 @ 10:57pm

- Added a teleport volume above the invisible ceiling so you can wander around during the singleplayer pre-match free roam mode

Update: 27 Jan, 2024 @ 1:57pm

- Removed some extra team spawns

Update: 27 Jan, 2024 @ 11:58am

- Removed my crusty IO health pickup and replaced it with 1 Ammo pickup surrounded by 4 Health pickups to emulate the one ammo+health refill pickup that was down there in GMT
- Added armor pickups to the side paths in the basement (GMT didn't have anything like this, I just thought it would be good for gameplay)
- Added a Super Weapon pickup in the middle of the pavilion, which is where this map's candy corn minigun powerup was in GMT (this is hidden if you're playing Oddball)
- Added CTF flags even though the map wasn't really built for that
- Added normal weapon pickups for gametypes that use those
- Added a post process volume to bring the map's colors closer to how they appear in GMod (slightly desaturated, reduced gain)
- Messed with lights a bit to get them a bit closer to the original's lighting

Update: 16 Dec, 2023 @ 8:27pm

- Added a sky volume that removes fog and forces the map to midnight