Garry's Mod

Garry's Mod

[STM] Transporter Pattern Enhancer
Showing 1-10 of 15 entries
< 1  2 >
Update: 1 Mar, 2024 @ 1:58pm

V1.3.1

Fixes:
- Fixed trying to use null entity

Update: 2 Feb, 2024 @ 5:55pm

V1.3

Changed:
- Made transporter location not show if the external transporter tool is being used. This also simplified the code :D

Fix:
- Beam and light sometimes disappear too soon if a pattern enhancer is dormant

Update: 13 Dec, 2023 @ 11:23am

V1.2.3

Fix:
- Fix dynamic light flickering :D

Update: 12 Dec, 2023 @ 12:46pm

V1.2.2

Added:
- Extra spark when you break the enhancer.
- Thumbnails for the entity and the SWEP.
- Active enhancers won't draw effects if they are dormant.

Fixed:
- Fixed ScannerData Health showing `inf%`.
- Fixed legs of the broken enhancer being glow in the dark.

Other:
- Some small internal refactors

Known issue:
- Flickering of the dynamic light created by connected enhancers. I don't know why this happens or how to fix it...

Update: 12 Dec, 2023 @ 11:38am

Update: 30 Oct, 2023 @ 2:54pm

V1.2.1

Added:
- Ability to use pattern enhancers on frozen props. Frozen props also block the beams

Removed:
- Physical damage since it was too easy to damage them and I couldn't figure out how to do it correctly. Damage from weapons is still possible.

Fixed:
- Floating enhancers when they disconnect

Update: 23 Oct, 2023 @ 1:18pm

V1.2.0
Added:
- Added a real viewmodel

Fix:
- Small hook fixes
- Fix holdtype, hopefully

Update: 17 Oct, 2023 @ 2:05pm

V1.1.3
Fix:
- Can beam hook...

Update: 17 Oct, 2023 @ 12:32pm

V1.1.2
Fix:
- Fix hook that doesn't allow active transporters to be transported

Update: 17 Oct, 2023 @ 9:46am

V1.1.1
Removed:
- prints