Total War: ATTILA

Total War: ATTILA

Realistic Cavalry Overhaul For 1212
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Update: 1 May @ 9:45pm

Update: 26 Mar @ 6:46pm

Fix a little bug

Update: 26 Mar @ 12:35am

Optimize the AI recruitment of newly added elephant units to make AI more inclined to recruit

Update: 24 Mar @ 8:07am

Major Update
Theme: Elephants
Setting: Melee Elephants gain chariot mechanism (Melee Elephants will be invincible against melee infantry and cavalry, but are easily disrupted and killed by ranged units); the number of ranged elephant units increases to 48.
Model: The tower on top of the melee elephant is removed, and the elephant armor model is optimized. From T1 to T3, there are three types of armor.
Campaign: Maintenance cost changes to 2500/1800. In areas with blacksmiths on your side, the maintenance cost is significantly reduced; recruitment cost of camels and elephants *2, recruitment cost /2 in areas with the above habitats.
Morale: The base morale of melee elephants is reduced. Now elephants are prone to going berserk, so be careful to control them.
Ammunition: Ranged elephant ammunition is adjusted by dividing by 4.
New Units: New Zagwe Elephant Guard unit, new Gur T2 melee elephant, new Trabzon Greek Fire Elephant.

Update: 1 Mar @ 6:33am

Fixed some bug

Update: 15 Jan @ 10:54pm

Update: 15 Jan @ 1:25am

Update: 16 Dec, 2024 @ 12:09am

Fix a BUG where a unit's horse disappears

Update: 7 Aug, 2024 @ 7:16am

Fixed a BUG where Unbreakable ability prevented some units from being killed

Update: 28 Jul, 2024 @ 1:50am