Men of War: Assault Squad 2

Men of War: Assault Squad 2

Skirmish Pack by DJSatane and Vashyo
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Update: 23 Dec, 2014 @ 9:03pm

version 1.23 (December 23, 2014)

  • added Banzai mission, an old mod by me from 2012 for MoW:AS1, its now overhauled and converted for AS2.
  • Banzai mission features new way to make money, for any enemy vehicle you destroy you receive some points, be careful you also lose money for any vehicles you lose, including captured vehicles lost:)
  • Banzai features third person control for kamikaze plane when playing in single player mode or alone(coop), with more than 1 player it cannot be used but first order still gets camera locked to plane.
  • Changes to A6M6 Kamikaze, allowing it to turn faster, while its speed decreased to allow for easier pathing in direct control.
  • general clean up of few script items.
  • removed "Gun Hang Fix".
  • added number of amusing german idle voices.
  • added various world jungle sounds.

Update: 13 Sep, 2014 @ 8:00pm

version 1.12 (September 13, 2014)

  • fixed certain square ground concrete areas so they are easily driveable with vehicles/cannons on and off.
  • fixed all player buyable infantry to have hold and user settings(mainly sicily). This bug caused some infantry not to have icons overhead in GUI.
  • fixed harbor flag money triggers as they would spawn multiple threads of same trigger and cause possible crash.
  • added ship horns sounds on harbor during night part of the mission, sounds created by O()O.
  • volga stand mgs now contain more ammunition, karl thor entrance sequence fined tuned.
  • harbor sturm attack zone tweaked.

Update: 2 Sep, 2014 @ 11:29pm

version 1.11 (September 03, 2014)

  • all of player controlled/buyable infantry starts off with more basic ammunition, this applies only to mg(500), smg(300) and rifle(200) ammo. This is done by script at start of the game and thus easy to adjust and improve in future.
  • benghazi fixed wrong at support breed.
  • harbor fixed supply truck missing tulip and 95mm he ammo.
  • sicily fixed maxson state/tags causing unlimited ammo.
  • fixed bug where half track or supply truck passengers would bail vehicle and be uncontrollable by player due to enemy being close to player base or enemy fire hit near.
  • player half track and supply truck will now bail passengers once in ownership of player if parked and left alone and it comes under attack.
  • minor benghazi stuckzone changes to help minimize 222 stuck/lag bug

Update: 24 Aug, 2014 @ 1:27pm

version 1.10 (August 24, 2014)

  • general conversion of missions to MoW:AS 2
  • made all maps compatible.
  • updated most generic script to new code.
  • all capture scripts updated.
  • improvements to ai general logic in certain situations.
  • general waypoints fixes, updates.
  • harbor offensive initial part now uses general spy masking script.
  • use of new camera follow bone instead of scenario in various locations.
  • better enemy airplane script on benghazi.
  • improved enemy ai tank handling and anti stuck measures.
  • benghazi & sicily uses new tank kill voice comments by allied forces.
  • added karl thor into as2 with customized specs.
  • optimized sicily map and script(attempt1).
  • map optimizations & sicily attempt2 optimization.
  • optimization minor script changes to make it a tad easier(enemy inf wise).
  • made sure karl thor shell explosion is only tied to it and doesnt affect other weapons such as sturmtiger.
  • improved all tank recrew for enemy scripts.
  • added optimization script accounting for too many possible repairable wrecks in the field on sicily.
  • fixed some stairs on Harbor and Sicily so that now they are driveable up and over with tanks(it may take direct control but tanks no longer get stuck).
  • fixed sturmtiger behavior/actor_fire on harbor.
  • added initial version of Volga Assault converted to AS2.
  • major overhaul of Volga Assualt scripts, new tank logic, new tank boss logic, tank kill voices, new minor enemy ai inf logic scripts etc...
  • karl thor added to volga.
  • improved so that any special camera use no longer drops players view once its over but instead ends nicely above ground in proper location.
  • fixed actor_fire command flag that caused karl thor to fire 2 shells at once.
  • changed player set to player 2 to ensure no issues when script uses player 2 for vars.
  • improved volga game won ending sequence.
  • fixed allied ai infantry so that it rushes and attacks much harder now.
  • tweaked/fixed karl thor timers and firing capability.
  • fixed enemy boss tiger obj conditions and its logic.
  • fixed enemy boss tiger tracks and other repair enhancements.
  • fixed flamer player infantry so that they are in hold mode and able to be revived.
  • added Biak Island converted into AS2
  • fixed certain enemy ai commands/conditions not always working when the game is played in single player mode.
  • added ability of heavy vehicles/tanks to crush antitank_hedgehog when driving into them.(thanks to ozka for original code)
  • CrusaderAA-Bofors added where applicable
  • biak island randomized enemy spawn tank-instacrew modules fixed so that soldiers on aa mgs have proper animation of the slot(fixed bug from as1 version of the mod). These spawn modules greatly reduce amount of memory required at initial biak island mission load and allow to have large pool of enemy tank possibilities.
  • fixed biak island us counter % indicator bugs that were present in as1 version of the mod.
  • added a6m6 kamikaze plane to biak island - player controlled plane with limited weapons but capable of vaporizing area it crashes into!.
  • fixed so that any enemy tank that used reverse/forward logic when disabled and repaired by player are moveable as they should(biak/volga).
  • added "Gun Hang Fix" by panzer1b which should greatly enhance tank ai ability to aim when engaging group of enemy targets.
  • minor enemy plane target fix on biak island.
  • difficulty balance for easy/normal/hard softened.