Garry's Mod

Garry's Mod

Fallout 3 Small Guns Pack
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Update: 4 Jun, 2024 @ 9:27am

Maintenance Update

Global:
- Fixed a bug, which caused all weapons to deal only 1 point of damage with "Increased" damage option enabled.
- Damage ratio between Fallout 3 and GMod has been removed. Basically it means that weapons will deal slightly more damage (aka their real original damage) while "Fallout 3" damage option is set.

Update: 30 May, 2024 @ 9:57am

Homemade Update!


Global:
- Around two months back it dawned on me that i've missed a couple of guns from "Small Arms" category, so after spending last 3 weeks (or was it months?.. i can't remember already) constantly swearing & nervously sweating while writing the code, Railway Rifle was finally introduced into this addon, shooting with rusty & deadly spikes and spreading a lot of rust in the proccess! Special thanks to RenPar for providing solutions to the most unexpected (and unsolvable, as i thought at first) problems!
- And yes, i've said couple! Dart Gun was also introduced, with it's poison damage and without it's abilitity to cripple legs because it's gmod and fun is not allowed.
- Are you tired of hitting targets with scoped weapons like you are using a lazer-beam instead of bullets? Yeah, im also not, but this update introduces In-Scope Weapon Sway, which will prevent you from doing exactly that by swaying your view in different directions. However, if you prefer old and overwhelmingly reliable experience, you can change this in F3 Weapons Settings.
- That awkward delay while using bolt-action weapons between firing last shot in the mag and reloading has finally been fixed. It is shorter now, but it's still there, hiding in the shadows, and waiting for it's next victim...
- After awfully long time "True Ironsights" setting finally makes it's debut! This setting heavily changes weapon spread, it's usability while aiming and also doesn't mesh well with other animations, but im happy with a final resultnot at all, but it is what it is! If you found a bug related to it, or you don't like something about it (i.e. weapon sway when running & aiming), feel free to write about it in corresponding discussion sections.

Chinese Assault Rifle:
- Previously cut rare idle animation has been brought back to life.

Infiltrator:
- Spread while using scope has been slightly reduced.

Hunting Rifle:
- "Balanced" and "Increased" damage values have been buffed, so this rifle can kill enemies from now on with a single headshot (which enemies exactly depends on chosen damage type).

Sniper Rifle:
- Spread while using scope has been reduced.
- Any spread from now on will be disabled if "Rebalanced Stats" option is turned off to better replicate F3 Sniper Rifle.
- Idle animations were slightly adjusted, so now they should be more fluid.
- Added some bodygroups from FNV iterations of this weapon for posing model.

Lever-Action Rifle:
- "Balanced" damage type was slightly increased to aknowledge hunting rifle buff.

Sawed-Off Shotgun:
- Fixed missing first-person muzzleflash upon shooting while aiming.

Double-Barrel Shotgun:
- Fixed non-existent flash on the muzzle upon firing while using sights in first-person.

Other:
- Fixed a bug related to Auto-Reload, which would allow to change weapons during reload with empty mag with auto-reload enabled.
- Fixed a small bug related to Aim Punch, which usually resulted in rapid & somewhat heavy knockback on weapons to the left side.
- Fixed a case where player could pickup some ammo for weapon he's currently reloading, and that ammo would mysteriously disappear by the end of reload.
- Miscellaneous code fixes.

Update: 2 Feb, 2024 @ 1:11pm

Maintenance Update

Assault Rifle:
- Idle animations were updated to better match idle anims of other weapons.
- Rare idle anim was slightly changed.

Infiltrator:
- Man, this weapon did not receive any updates since it's launch. It's idle anims were remastered too.

Other:
- Special idle anims will no longer be able to play while player receives any damage.

Update: 30 Dec, 2023 @ 3:20pm

Maintenance Update

Global:
- Fixed a bug related to Auto-Reload functionality not working properly with automatic weapons.

Update: 26 Dec, 2023 @ 11:17am

Maintenance Update

It's time to show off the dust from this relic and make some adjustments to it which i should have made during addon's best days tbh.

Global:
- Added "Auto-Reload" option, which makes weapons to start reloading process automatically when their mag is empty. It is turned on by default, so you can disable it in addon's settings if you don't like it.
- "Custom Ammo" option has been expanded - now it's possible to turn on custom ammunition for everything except shotguns. Made by Gordon? GORDAN! request.

R91 Assault Rifle:
- Fixed big thumb on the right hand constantly sticking out.
- Added rare reload animation.

Double-Barrel Shotgun:
- Added rare reload animation.

Sniper Rifle:
- Added rare reload animation.

Other:
- 12 Gauge individual shells now 3 times heavier than they were previously (it used to weight 0.01 kg).

Update: 15 Nov, 2023 @ 4:06pm

One Hell of a Jorney Update.


Tomorrow it'll be a one month since this addon went live. Back then it only had a one weapon, R91. And I didn't really thought that at some point it will have any other single weapon, but here we are. Whole Small Arms Pack in a single addon. It was quite a jorney for me, and I hope that you two people who read these patchnotes enjoyed all of those weapons. After all, i've made this arsenal for you.
Thank you to everybody who was supporting me and adding this addon to their favorites, or liking it, or sometimes even given rewards to it, it really means to me a lot and made me to not throw everything away after bunch of obstacles, which were left behind the curtain (and i prefer to left them there)!


Global:
- I don't think that you've really waited for this one, but for the sake of full collection this compact, powerful (in regards of sound) and reliable (if you disable jams) machine (welp that was unnecessary) called .32 Pistol was introduced in this addon.
- And the same actually applies for our second addition in this update called Chinese Pistol. Now you also able to use this indeed reliable, but very weak relic from the past.
- Added Original Pickup Sounds option, which allows you to listen to those sweet pickup sounds from Fallout if you want to.

10mm Submachine Gun:
- After what feels like eternity I finally by accident found a way how to fix this ffs fckin utterly ugly thumb on the right hand, which was successfully irritating me since this SMG was added.

Scoped .44 Magnum:
- Fixed an issue related to missing bullets in the speedloader during reload.
- Updated shells spawn position, so they will no longer mysteriously disappear in certain curcumstances.

Other:
- As always miscellaneous code fixes.

Update: 14 Nov, 2023 @ 6:57am

Alternative Update!


Global:
- Have you ever wanted to use something little bit more exotic than usual assault rifles or shotguns? If so, then you will certainly like this new addition called Scoped .44 Magnum, very scoped and very magnum, just like in the original game.
- Added "Anchorage Skins" option by Gordon? GORDAN!'s request.

Assault Rifle:
- Updated NPC's Capability perform. so now they can shoot from further distances.

Chinese Assault Rifle:
- Updated NPC's Capability perform. so now they can shoot from further distances.

10mm Submachine Gun:
- Kill icon was updated to be more in line with other killicons.

Sawed-Off Shotgun:
- Kill icon was updated to be more in line with other killicons.

10mm Pistol:
- Kill icon was updated to be more in line with other killicons.

Other:
- Fixed unability to repair Silenced 10mm Pistol with Repair Kit.
- Small code improvements.

Update: 10 Nov, 2023 @ 12:15pm

10mm Update!


Global:
- Even though this update focuses mainly on fixing old issues & adding more animations, i figured that some of you might be not happy with it. So specially for those people I can introduce the first proper sidearm in this addon, 10mm Pistol!
- it's less known and less noisy variant called Silenced 10mm Pistol was also added.
- There was multiple file structure changes & code updates for every single weapon file. In theory it shouldn't impact end users, but if you've noticed that something doesn't work or works differently (and not in the right way), please let me know in the Bugs & Issues discussion section.

Hunting Rifle:
- Fire rate is now affected by "Rebalanced Stats" option.
- Added special animations for using sights to better resemble the original game.

Sniper Rifle:
- Fire rate is now affected by "Rebalanced Stats" option.

Lever-Action Rifle:
- I said Fire rate is now affected by "Rebalanced Stats" option.

Lincoln's Repeater:
- Didn't you hear me properly? I repeat once again, loud and clear: FIRE RATE IS NOW AFFECTED BY "REBALANCED STATS" OPTION.

10mm Submachine Gun:
- Fixed some of the issues regarding NPCs reloading the weapon.
- Added some extra idle animations.
- Changed some fire animations, so now weapon can dance in your hand while shooting.

BB Gun:
- oh ffs, fire rate is now affected by "Rebalanced Stats" option.

Combat Shotgun:
- Fire rate has been increased.
- Rate of Fire now might be altered by "Rebalanced Stats" option.
- NPCs fire rate was also slightly increased to match player's possible rate of fire.
- Added special animations for using sights to better resemble the original game.

Sawed-Off Shotgun:
- Fire rate has been increased.
- Fire rate is now affected by "Rebalanced Stats" option. I'll go insane if i ever write this line again.
- Fixed many animation issues regarding NPCs reloading the weapon.
- Added some extra idle animations.

Double-Barrel Shotgun:
- Fixed many animation issues regarding NPCs reloading the weapon.
- Fixed a bug with idle animations stop working spontaneously.
- Fixed rare animation not showing up properly.

Other:
- Miscellaneous localization improvements & fixes.

Update: 7 Nov, 2023 @ 3:02pm

Drum & Base & Shotgun Update!


Global:
- This is the biggest update for this addon yet, because it brings not one, not two, but THREE weapons at the same time, first of them being unforgettable (for various reasons) Combat Shotgun, so go on and bring some fear into your enemies with this device.
- Second weapon introduced in this addon is small, but still deadly and efficient, raiders favorite and animator's worst nightmare Sawed-Off Shotgun! Now you can show them that they've chosen the wrong time to talk like that with you.
- And the last, but certainly not least weapon addition in this addon is the big old brother of the previous gun called Double-Barrel Shotgun! As one wise man once said: "Twice the barrels, twice the fun".
- Also, specifically for shotguns "Concentrated Buckshot" option has been added. It makes small amount of pellets to land near the crosshair, regardless of the main spread. However, if you want a truly random experience, you can disable it in addon's settings.
- Also, Double-Barrel Shotgun in the original game has a special effect applied to it, which makes it to deal enormous amount of damage when it's held by NPC's. This feature was also introduced, but it was made optional and to work only if you set 'Fallout 3' Damage Type.
- Shotgun Shell Box and one single shotgun shell were both introduced.

Jamming system:
- Fixed an issue with amount of shots, which weapon should fire between jams (Previously this amount was consistently higher by one).
- Fixed an issue with "Constant" type of jams, where minimal chance for jam wasn't taken into account. Basically, from now on with "Constant" jamming type enabled, some of the weapons gonna jam a little bit more often.
- From now on weapons with special jam on reload animations (Type 93 for example) will not be able to jam on shot as soon as the reload jam ended, requiring to make at least a single shot.

Chinese Assault Rifle:
- Chance for jam on fire has been slightly increased.
- Chance for jam during reload has been slightly reduced.

Hunting Rifle:
- Spawnmenu icon was reworked for better readability.

Sniper Rifle:
- Chance for jam after reload has been significantly reduced. It is, however, should be pointed out that on lowest condition possible rifle still gonna jam after every reload.
- Spawnmenu icon was reworked for better readability.

Lincoln's Repeater:
- Spawnmenu icon was reworked for better readability.

BB Gun:
- Fixed the texture of a speedloader (previously it used texture of the BB Toy itself).
- Spawnmenu icon was reworked for better readability.

Other:
- BB Can spawnmenu icon was reworked because why not at this point.
- Removed some of the unused files.
- Small russian translation adjustments.
- Miscellaneous code fixes & adjustments.

Update: 3 Nov, 2023 @ 2:59pm

(Almost) Harmless Update!


Global:
- This is more of a "fun" update, since it doesn't bring any new weapons to the addon. Only a BB Gun Toy. Yes, the BB Toy, I'm not considering it as a proper weapon, and you shouldn't too. Good luck killing someone with this thing.
- But have you seen the update title? Word "Almost" written there for a reason, and this reason called 10mm Submachine Gun, so now you can finally equip first single-handed weapon introduced in this addon!
- Since BB Toy despite being a toy still requires some ammunition, BB Can was also introduced.

Lever-Action Rifle:
- Adjusted timing for bolt-action after shooting, so from now on you can't hide it in your inventory just after making a shot and, after a while, deploy it and immediately continue firing.
- Spawnmenu icon has been updated for better readability.

Lincoln's Repeater:
- Adjusted timing for bolt-action after shooting.

Sniper Rifle:
- Adjusted colors on the spawnmenu icon.

Other:
- Adjusted chances for rare animations among different weapons.
- Spawnmenu icon for Assault Ammo Box has been updated to better match the box itself and also for a better readability.
- Fixed russan translation for 10mm Ammo Box.
- Miscellaneous code fixes.