Victoria 3

Victoria 3

[1.5.10] Playable Late Game
Showing 11-20 of 20 entries
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Update: 21 Nov, 2023 @ 12:00pm

Reverted changes

Update: 20 Nov, 2023 @ 1:04pm

Fixed GUI glitches with outdated .gui files.

Update: 18 Nov, 2023 @ 6:33am

Japan and China no longer use the 1.4 history preset, which led to abnormalities.

Update: 17 Nov, 2023 @ 11:27am

Removed the defines 'MAX_WEEKLY_CONSTRUCTION_ALLOCATION', 'MAX_WEEKLY_CONSTRUCTION_PROGRESS', and 'HIRING_RATE', which have become obsolete with the updates to Victoria 3.

Added an automatic translation to Russian.

Added a game rule that expands the allocation limit of construction points for a single building, thereby reducing the number of buildings being constructed simultaneously, which significantly improves performance in nations with many construction sectors. Note: this does not affect the speed at which constructions are completed. Thanks @kimms071711!

Update: 17 Nov, 2023 @ 3:07am

Patch for the new 1.5.8 update that was experiencing issues with outdated modifiers blocking new features from 1.5, such as the new population growth and army projection.

Update: 4 Nov, 2023 @ 11:27am

  • Removed less aggressive AI defines.
  • `TICKS_FOR_FULL_SPENDING_UPDATE` increased from 50 to 75 to decrease the frequency of spending calculations.
  • `MIN_POP_NUMBER_LEAVE_IG` set to 250.0 to minimize the frequency of migration checks.
  • `MAX_POP_FRACTION_LEAVE_IG` set to 0.03 to cap the demographic changes and reduce calculation load.
  • `NUM_TIMES_TO_INITIALIZE_WEALTH` increased from 10 to 15 to stabilize the economic simulation.
  • `HIRING_RATE` set to 1 to streamline the economic updates related to employment.
  • `SLAVE_TRADE_MIN_VACANCIES_NEEDED_TO_IMPORT` set to 800 to decrease the frequency of slave trade calculations.
  • `SLAVE_TRADE_MIN_POPULATION_TO_EXPORT` set to 130,000 to limit the number of slave trade transactions.

Update: 30 Oct, 2023 @ 5:40pm

Update: 29 Oct, 2023 @ 8:02am

Update: 19 Oct, 2023 @ 5:57am

Added a modifier for players to replace the base construction value that was removed from the game because it was used by AIs, causing long-term lag.

Update: 17 Oct, 2023 @ 11:19am