Arma 3
ACE No Medical
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Update: 25 Oct, 2023 @ 12:33pm

_Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later._

## Change Log Summary

**ADDED:**

- Arsenal - Add `FUNC(getVirtualItems)` (#9512)
- Medical Treatment - Colored body bags (#9371)

**FIXED:**

- Advanced Throwing - Call ammo event handlers (#9535)
- Arsenal - Fix editor attribute search (#9544)
- Arsenal - Fix saving loadouts on new profiles (#9523)
- Arsenal - Fix search case-sensitivity for non-ANSI characters (#9565)
- Common - Fix `replaceRegisteredItems` if replacing item with nothing (#9552)
- Compat RHS - Fix explosives compat (#9571)
- CSW/Dragging - Handle null objects causing script errors (#9529)
- Dragging - Prevent carrying crewed static weapons (#9491)
- Field Manual - Fix HuntIR Monitor & Fortify Tool display names (#9509)
- Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
- Medical - Make dug graves respect terrain slope (#9545)
- Medical GUI - Change minimal value of damage threshold (#9538)
- Medical GUI - Fix Medical Menu triage button position (#9515)
- Repair - Fix displayed text when repairing lights (#9555)
- Zeus - Fix trench module on clients (#9513)

**IMPROVED:**

- Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536)
- Arsenal - Add stat for capabilities of pointer attachments (#9499)
- Arsenal - Add support for modifying Virtual Items while opened (#9542)
- Dragging - Add setting for Max Weight Coefficient (#9569)
- Common - Improve logging and display of version problems (#9560, #9568)
- Compat RHS - Add hunterkiller support to M2A3 (#9554)
- HuntIR - Use ammo event handler (#9561)
- Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
- Medical GUI - Skip body part-specific info for medical peek (#9570)
- Medical Treatment - Add missing sutures to advanced crate (#9553)
- Medical Treatment - Use Laws of War bodybag models (#9371)

**CHANGED:**

- Night Vision - Add prefix to `colorPreset` (#9520)
- Medical - Move GUI and Feedback settings to separate category (#9537)
- Medical Treatment - Improve display name for arsenal tab (#9525)

**TRANSLATIONS:**

- Portuguese (#9576)
- Korean (#9573, #9579)
- French (#9557, #9577)
- Chinese Simplified (#9517)
- Arsenal - Fix Japanese sorting (#9533)

Update: 17 Oct, 2023 @ 12:01pm

Version 3.16.0


Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:
Field Manual (#9320)
IR Flashlights (#6563)
AI - Add automatic NVG equip/unequip (#9313)
Arsenal - Action Buttons (#9069, #9318)
Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
Arsenal - Default Loadout editing for Curators (#9278)
Arsenal - Favorites System (#9307)
Captives - Blindfold captive units (#9361)
Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
Common - Add FUNC(escapeRegex) (#9355)
Common - Add FUNC(hasZeusAccess) (#9252)
Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
CSLA Iron Curtain Compatibility (#8839)
Dragging - Allow running when carrying lightweight objects (#8338)
Fastroping - Add automatic FRIES setting (#9319)
Fortify - Categories (#9167)
Interaction - Add interaction to inventory holders (#6029)
Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
Map Tools - Vernier Scale (#8674)
Medical - Add dropping weapons on unconsciousness (#8433)
Medical - Add setting to rollover bandage effectiveness (#8426)
Medical - Grave Digging (#9276, #9441, #9442, #9444)
Medical - Sutures (#9020)
Medical AI - Add setting to replace gear for AI (#9458)
Medical GUI - Add keybind to peek medical info (#9464)
Medical GUI - Add setting to peek medical info on hit (#9467)
Medical GUI - Add setting to show trauma (#8444)
Medical GUI - Add keybinds to navigate medical menu (#9477)
Night Vision - White Phosphor NVGs (#9321)
Optionals - Add No Medical and No Realistic Names components (#8187)
Refuel - Added ability to refuel fuel sources (#8981)
Repair - Wheel Patching (#8835)
Slideshow - Add support for maps as textures (#9150)
Spearhead 1944 Compatibility (#9292, #9505, #9507)
Tagging - Add custom stencil text tags (#9149)
Trenches - Terrain Trenching modules (#9148)
Vehicles - Add Resume/Set functionality to speed control (#8967)
Western Sahara Compatibility (#9082)

FIXED:
Advanced Ballistics - Fix _mapSize sometimes 0 by using engine command (#9394)
Advanced Fatigue - Add cap to muscle damage (#9302)
Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
Arsenal - Fix null comparison (#9213)
Arsenal - Improve NVG Supported stat detection (#9254)
Common - Fix added throwables not being throwable (#9186)
Common - Fix CBA keybinds not working with progress bar (#9139)
Common - Fix disableUserInput blocking respawn (#9053)
Common - Fix loading units into FFV cargo seats (#9280)
Common - Fix script error in fnc_getVehicleCargo (#9156)
Compat SOG - Fix compatibility with grad trenches (__has_include) (#9189)
CSW - Fix Belt Linking for Static Weapons (#9106)
CSW - Fix mag multiplication in multiplayer (#9232)
Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
Fastroping - Fix equipping FRIES during vehicle init (#9299)
Explosives - Fix incorrect shotParents (#9171)
Explosives - Fix invalid M57 specularPower (#9094)
Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
Gunbag - Add check for weapon in virtual items on loadout set (#9358)
Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
Interaction - Fix opening locked doors for GM buildings (#9154)
Interact Menu - Ignore text controls from invisible map (#9282)
Interact Menu - Fix Zeus cursor menu closing (#9466)
Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
Logistics Wirecutter - Check if fence model is in FENCE_P3DS even if config check fails. (#9201)
Map Tools - Fix for 2.14 aspect ratio changes (#9219)
Markers - Fix issues with custom channels (#9383)
Markers - Don't try to move poly-line markers (#9381)
Medical - Fix respawn when letting AI take over playable units (#9145)
Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
Medical Engine - Ignore Reflector Hitpoints (#9131)
Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
Medical Status - Remove status effects upon death/featureCamera (#9301)
Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
Night Vision - Use default effects when controlling UAVs (#9338)
Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
Quickmount - Fix teleport bug in UAV through change seat (#9065)
Repair - Fix adding actions for hitpoints with the same name (#9430)
Repair - Fix bug in detection for ignoring hitpoints (#9261)
Respawn - Fix script error (#9166)
Tagging - Fix tagModel not being utilized for custom tags (#9366)
UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
View Distance - Fix viewdistance from video settings (#9140)
Weapon Select - Remove vehicle smoke selection key (#9144)
XM157 - Fix latitude calc for maps not in getMapData (#9188)
Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)
Zeus - Fix group players disembarking on garrison module (#9130)
Zeus - Fix Group Side module (#9388)

IMPROVED:
Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
Arsenal - Add and improve item stats (#9291, #9296, #8434, #9470)
Arsenal - Use regex for searchbar (#9348)
Arsenal/Compat GM - Add uniform details support (#9169)
Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
Backpacks - Code cleanup (#9409)
Ballistics - Add 12.7x108mm APDS AB values (#9191)
Ballistics - Improve B_127x108_Ball values (#9192)
Captives - Add modded cable tie support (#9350)
Captives - Allow disarming & blindfolding in vehicles (#9463)
Cargo - Fix/Improve FUNC(paradropItem) (#9399)
Cargo - Improve cargo space values (#9418)
Cargo - Update VTOL Cargo sizes (#9066)
Casings - Add missing vanilla casing types (#9162)
Casings - Add Western Sahara Casings (#9417)
Common - Add lockInventory status effect (#9402)
Common - Add variable to block item replacement temporarily (#9265)
Common - Hide cursor during progress bar (#9128)
Common - Improve FUNC(codeToString) (#9249)
Common - Improve FUNC(removeSpecificMagazine) with 2.14 changes (#9227)
Common - Improve weapon unloading (#9344)
Common - Make FUNC(getTurretConfigPath) use CBA_fnc_getTurret (#9180)
Common - Use hashmap variable for canDig surfaces (#9147)
Common/Medical - Change vehicle checks to objectParent (#9281)
Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
Compat SOG - Add Land_vn_b_prop_fueldrum_01 to refuel system (#9172)
Compat SOG - Add support for 1.3 explosives (#9450)
Concertina Wire - Add editor previews (#9071)
Cookoff - Improve destroying vehicle post cookoff (#9029)
Cookoff - Remove flares from cookoff (#9146)
CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
Dragging - Add additional weight checks on inventory modification (#9225)
Dragging - Add config support for weight ignoring (#9396)
Dragging - Add handling of captivity when dragging/carrying (#9284)
Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
Dragging - Code cleanup (#9271)

Update: 17 Oct, 2023 @ 11:22am

pre-release