RimWorld

RimWorld

Mark That Pawn
Showing 41-50 of 54 entries
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Update: 5 Nov, 2023 @ 1:05pm

1.4.13 - Added rule for pawns being drafted
Added rule for pawns being in a mental state
Added a generic symbol icon-set.
Used DeepL to update translations for ChineseSimplified, French, German

Update: 4 Nov, 2023 @ 2:55pm

1.4.12 - Auto-markings will no longer override any existing markers

Update: 4 Nov, 2023 @ 2:39pm

1.4.11 - Moved markings from map-components to one game-component to avoid issues with caravans.
Added pawn-type filtering to all applicable rules..
Used DeepL to update translations for ChineseSimplified, French, German

Update: 2 Nov, 2023 @ 1:01pm

1.4.10 - You can now select any icon for a colonist using the custom-option..
Used DeepL to update translations for ChineseSimplified, French, German

Update: 2 Nov, 2023 @ 6:02am

1.4.9 - Added rule-option based on type of pawn.
Used DeepL to update translations for ChineseSimplified, French, German

Update: 2 Nov, 2023 @ 12:36am

1.4.8 - Slaves marker set should now not be overridden by colonists

Update: 1 Nov, 2023 @ 2:03pm

1.4.7 - Should no longer trigger gizmo-errors when loading an existing save.

Update: 31 Oct, 2023 @ 12:36pm

1.4.6 - Added automatic rule-support
MarkerDefs can require other mods to load
Added Ideology markerDefs, made by Yoann
Added Weapon-type icons, based on icons by max.icons from www.flaticon.com
Added XCOM-icons from the pawn badge-pack by Botaxalim
Added job-icons from the pawn badge-pach by [✚] Survivalmaster.
Used DeepL to update translations for ChineseSimplified, French, German

Update: 27 Oct, 2023 @ 3:48am

1.4.5 - Added a zoom-scale factor option.
Used DeepL to update translations for ChineseSimplified, French, German

Update: 27 Oct, 2023 @ 2:50am

1.4.4 - Increased max icon-size to 500%, made the relative size calculations a bit more sensible