Rivals of Aether

Rivals of Aether

Driblee
Showing 1-4 of 4 entries
Update: 2 Nov, 2024 @ 6:00pm

v1.3

General:
* Code cleanup + reduced sprite and sound file sizes.
= Added screen/star ko buddy compatibility. (Screen sprite)
= Changed Mamizou compatibility sprite.
* Fixed Mamizou compatibility sprite not loading when using the default alt.
* Fixed alts being broken in online CSS, maybe.
* Fixed colors.gml file.
= Edited water shading on Dark Matter alt.
* Allies no longer get defeated by Clairen's Plasma Field while spawning or using empowered strongs.
* Allies no longer despawn offscreen if riding piggyback.
* Allies now ignore wall collision while riding piggyback.
* Changed ally collision mask mode to fix visual bug with visible hurtboxes in training mode.
= Edited some animations:
= Crouch
= Neutral Air
= Forward Air
= Down Special
= Down Special Air

Jab:
+ Decreased knockback scaling. (0.4 -> 0.3)

Forward Tilt:
+ Damage increased. (8 -> 9)
= Increased base hitpause. (9.0 -> 10.0)

Up Tilt:
+ Damage increased. (7 -> 9)
= Increased hitpause scaling. (0.65 -> 0.75)

Down Tilt:
= Decreased hitpause scaling. (0.5 -> 0.3)

Dash Attack:
= Increased base knockback. (6.0 -> 8.0)

Forward Air:
+ Damage increased. (6 -> 7)
= Increased base hitpause. (7.0 -> 8.5)

Back Air:
+ Damage increased. (9 -> 11)
= Increased hitpause scaling. (0.9 -> 1.0)

Up Air:
+ Damage increased. (3,5 -> 4,5)
= Increased final hit base hitpause. (7.0 -> 9.0)

Down Air:
+ Damage increased. (1,1,2,2,3 -> 2,2,2,2,3)

Forward Strong:
- Lowered water base knockback. (9 -> 8)
= Lowered water base hitpause. (10 -> 9)
+ Increased water knockback scaling. (0.9 -> 1.0)
= Increased water hitpause scaling. (1 -> 1.1)
+ Increased ice knockback scaling. (0.9 -> 1.05)
= Increased ice hitpause scaling. (1 -> 1.15)
+ Increased spark knockback scaling. (1.05 -> 1.1)
= Increased spark hitpause scaling. (1.15 -> 1.3)

Up Strong:
- Lowered water base knockback. (9 -> 8)

Down Strong:
+ Increased ice base knockback. (6 -> 6.5)
= Increased ice base hitpause. (7 -> 7.5)
= Increased spark hitpause scaling. (1.1 -> 1.2)

Forward Special 2:
+ Increased ally attack damage. (5 -> 8)

Up Special:
+ Damage increased. (Sweet 8 -> 10)

Down Special (Both):
+ Removed whifflag.

Down Special (Air):
= Increased sweetspot base hitpause. (6.0 -> 8.0)
- Landing lag now gets correctly applied when landing after Parasol Dee disappears. (3 -> 10)

Update: 11 Apr, 2024 @ 1:01pm

v1.2

Summary:
New piggyback mechanic, bug fixes and movement buffs.

General:
+ New ally piggyback mechanic added, use FSpecial when next to an ally to carry them with you.
+ Double Jump height: 9 -> 10
+ Leave Ground Max: 6 -> 6.5
+ Air Max Speed: 4 -> 4.5
= Added Wiimote compatibility.
= Added Kirby Fighters icon.
* Depth of Friend Heart disappear, ally appear, and ally disappear effects changed.
* Compressed sprite file sizes.
= Changed Rune B description to account for FSpecial changes.
= Changed Rune O description to be more clear.
* Fixed Rune D DAir loop not working with the right stick.
! Known bug: Right stick can now loop Rune D DAir regardless of what it's set to.

Allies:
= Ally arrow indicator now changes when you're close enough to interact with Strongs/FSpecial.
* Ally platform behavior updated.
* Allies no longer get hurt by teammates when team attack is off.
- Allies now get knocked away if riding piggyback.
* Ally hurt despawn timer no longer ticks down while in hitpause.
+ Vertical interaction range increased. (+-5 -> +-40)
= Adjusted ally movement when jumping on back.
= Added sounds when ally jumps on back.
* Leaf hit sound now plays when allies are defeated by an attack that applies wrap.
* Fixed one single pixel on Chilly.
* Fixed missing pixel on ally offscreen indicator.

DAttack:
= Can now travel off the edge during window 1.
+ Lowered gravity now lasts during entire move.
= Multi hit angle: 30 -> 20

FAir:
+ Damage: 5 -> 6

BAir:
+ Endlag: 12 -> 11
* Bubble effect now plays when move is interrupted by getting attacked.

UAir:
= Edited rainbow effect.

Forward Special 1:
- Startup: 9 -> 11
= This was done to make it easier to choose an angle in time.
+ Endlag: 18 -> 15
= Slight air stall added.
= This should make it easier to use offstage.

Forward Special 2:
= Slight air stall added.
= This should make it easier to use offstage.

Up Special:
+ Sweetspot width: 40 -> 45
+ Sourspot width: 30 -> 35
+ Sourspot height: 40 -> 45
+ Sourspot lifetime: 6 -> 10
* Window timing adjusted, removed whifflag.
* Rune M super armor starts one frame earlier and ends 4 frames later. (5 extra frames total.)

Down Special (Both):
+ Sweetspot damage: 10 -> 12
* Parasol Waddle Dee disappear effect no longer flipped vertically if facing left.

Down Special (Ground):
+ Grounded sweetspot size increased, reaches farther forward.

Down Special (Air):
+ Sweetspot size increased.
= Updated landing animation.
= Window timing adjusted.
+ You can now walljump after Parasol Waddle Dee disappears.
* Fast falling is now canceled during move, preventing you from falling like a brick when it's over.
* Fixed incorrect landing animation playing sometimes if you hit someone.

Update: 1 Mar, 2024 @ 6:42pm

v1.1

Summary:
Ally buffs and some bug fixes.

General:
+ Ally despawn timer increased. (10 sec -> 15 sec)
+ Allies are now invulnerable while spawning.
* Allies no longer get defeated by hitboxes with priority 0 or hitboxes that do 0 damage and knockback.
Let me know if this breaks something.
= Ally mask is now visible in training mode when hitboxes are visible.
* Allies now play correct sound when defeated after getting Ori bashed.
* Allies can no longer get Ori bashed when invincible.
* Burn applied sound now plays when allies are defeated by an attack that applies burn.
* CSS icon updated.
* CSS alt icons now use ingame files.
* You can now fastfall during pratfall after using USpecial.
* Rune H changed to "Friend Hearts land quicker."
= Slightly updated Jab and Walk animations.

Jab:
+ Hitbox reaches an extra 4 units forward.

Down Tilt:
+ Angle changed. (75 -> 90)
+ Increased width. (68 -> 72)
+ Endlag decreased. (10 -> 8)

Back Air:
= Reworked how momentum is calculated. Momentum is now added to your current speed and clamped.
= Increased bubble pop sound volume.
= Updated bubble effect.
* Bubble effect depth changed, shouldn't appear behind articles now.

Up Air:
= Now uses hud_offset.

All Strongs:
+ Window 1 now has custom ground friction of 0.15.
+ Rune K ground friction reduced. (0.1 -> 0.05)

Up Strong:
= Now uses hud_offset.

Neutral Special:
= Now has despawn visual/sound effect when destroyed by hitbox.

Forward Special 1:
= Friend Heart throw speed changed.
= Neutral (hsp: 5.25 -> 5|vsp: -4.5 -> -4.25)
= Back (hsp: 4 -> 3.5|vsp: -5 -> -4.75)
* Fixed issue where Friend Hearts might fall through platforms. (Maybe)

Forward Special 2:
+ Endlag reduced. (20 -> 15)
+ Ally attack duration increased. (20 -> 30)
+ Damage increased. (3 -> 5)
* Allies can now only attack during idle/spawn.
* Now gives FSpecial cooldown when hitbox is created instead of when ally despawns.

Up Special:
= Added extra sound to startup.
= Changed sourspot hit sound.
* Fixed minor visual bug involving Como.
* Como depth changed, shouldn't appear behind articles now.

Down Special:
+ Grounded version no longer receives whifflag if used to push Chilly/Plugg.
* Poof effect depth changed, shouldn't appear behind articles now.
* Air version can now be B reversed.

Rune L Dash:
+ Multihits last longer, reduces blind spot between hits. (4 -> 7)
+ Dash turn hitbox comes out 1 frame quicker.
* Dash turn hitbox is now techable.

Update: 21 Oct, 2023 @ 3:05pm

v1.0