Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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Update: 29 Aug, 2024 @ 6:15pm

- Thug heavy attack.

Update: 26 Aug, 2024 @ 3:00am

Update: 25 Aug, 2024 @ 3:07am

Update: 25 Aug, 2024 @ 1:23am

- Labourer shoved back function now has a 0.1 second delay, and if the SNPC is already stumbling forward, extra time is added to the shove back timer, and the shoved back function will not occur if they are stumbling forward.
- Made small alterations to certain aspects of the Labourer's code.
- Added 1 - 2 chance on death, they'll emit the "antlion_gib_02_floaters" particles, to mimic the emanation of special pheromones released on death to attract other Humanimals'.
- Increased the chance of Humanimal Parasites actually spawning upon death, with the chance ranging from 1 - 13
- Changed the Convar menu name.
- Overhauled reinforced Labourer, making it so their unique models are now bonemerged to the skeleton model, meaning they now use their attachments, and now properly use hit-group flinching, and now the licker models jaws are not broken anymore.
- Removed old shoved back system that was still in the code.
- Removed the second variant of the Reinforced Labourer.
- Made it so the Labourer's cannot be shoved back if they are flinching.
- Updated the range projectile.

Update: 13 Aug, 2024 @ 5:15am

- Smol fix

Update: 13 Aug, 2024 @ 5:13am

Update: 28 Jul, 2024 @ 7:18am

Labourer
- Small changes.
- New nz_sonic movement type for them.
- New particles, from Lawrence's Raider and Tsunami packs.
- New virulent sub-type.
- New explosive death sequence the SNPCs can have.

Mesothelae
- Improved the respawn sequence of ragdolls.
- I think I added the chance for the ragdoll when revived will be a thug or sentinel.

Update: 24 Jul, 2024 @ 7:22am

Mesothelae
- Added revive corpse functionality.

Labourer
- Fixed something.
- Made the code that controls the altered behavior when on fire have its own function that is called in the "CustomOnThink_AIEnabled" function, as well as fixing the transition from fire movement anims, to pre-fire movement anims

Update: 23 Jul, 2024 @ 10:55pm

- Fixes

Update: 23 Jul, 2024 @ 1:44am

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Labourer
- Optimized and generally improved the revive function.
- Optimized and improved many aspects of the code.
- Fixed Evolution code for the Humanimal not working.
- Increased timer for the SNPC to revive, with the time ranging from (25,55)
- Quite a few changes and fixes.
- Centralized more of the code.
- Improve melee attack animation handling for the crippled and crawler labourer variants.
- Made the code generally more flexible.
- Improved movement and animation handling for the pale variants
- Improved code relating to melee weapons.
- Added better melee attack sounds relating to having a melee weapon.
- Fixed HP and Melee attack scaling on the labourers when given certain traits.
- Improved leader labourers slightly.
- Blood particles now shouldn't play whilst attacking an enemy with a melee weapon.
- Adjustments to the crippled and crawler traits.
- Added a specific function to control the crawler traits.
- Removed redundant and duplicate code.
- Crawler variants can now use melee weapons.
- Added melee specific attack sounds with weapons.
- Fixed Humanimals being able to spawn with weapons when reviving.
- Reviving effects now are random and don't happen every time.
- New footstep sounds.
- The pitch of the general sounds emitted by the SNPCs has been randomized.
- Fixed some issues relating to the armor impact sound constantly playing when on fire.
- Regular Humanimal can evolve into a thug.
- The three latest Humanimal Labourers can now evolve into the new Palehead.
- Fixed Crippled Labourers being able to have a range attack.
- Slightly updated door-breaking code.
- Convars added for glowing eyes and door breaking. (Glowing eyes are for specific SNPCs.)
- Updated door breaking.
- You can now cripple them by aiming for their legs. (This excludes Thugs, Leaders, and Paleheads)
- Updated before heal function with some checks to prevent some weird behaviour hopefully.
- Added a check to prevent crippled labourers from being able to have the possibility of opening doors.

General Changes
- Updated parasite no-collision entity list.
- Added all the pale variants health convars.
- Cleaned up bits of code.
- Added Thug SNPC.
- Added Palehead SNPC.
- Added Creeper. (Like from Dead Space) -- Not really.
- General enhancements.
- General fixes.
- All SNPCs with the door-breaking ability now use the door break convar.
- Updated gib eating and door-breaking function for most SNPCs.
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