Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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Update: 9 Jul, 2024 @ 4:34am

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Labourers
  • Added 3 pale variants. (Still W.I.P.)
  • Hopefully fixed crippled variants from being able to jump and stand to have idle dialogue.
  • They should not do the IdleDialogue animations if they're moving.
  • Leader humanimals now shouldn't follow other leaders.
  • The eating gib function was slightly updated and is now called in the CustomOnThink_AIEnabled function instead of CustomOnThink.
  • Small fixes.
  • Slightly updated their eating function to disable IdleDialogue.
  • Fixed headshot function to run the moment the SNPC is killed.
  • Added headshot sound.
  • Added cooldown timer that should work when the SNPC is following a leader.
  • Randomized the values in the damage scaling section of the code.
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Update: 8 Jul, 2024 @ 12:56am

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Labourers
  • Fixed some flinching code
  • Altered follow leader code, to where they don't go to the exact position of the leader, but a position around the leader.
  • Optimized and reworked many parts of the original old code.
  • Now reinforced and pure Labourers have less code in their files as I fixed many aspects of the original code.
  • Improved headshot code.
  • Improved Melee_AfterCheck code
  • Fixed particle emitting from props when labourers hit them.
  • New blood particles emit from SNPCs mouth when hitting an enemy.
  • Improved ranged attack code.
  • Particles now emit from their mouths when range attacking.
  • They now have the ability to break down doors.
  • Heavily improved and optimized the reinforced Labourers code.
  • Added extra checks in parts of the code.
  • Added stumble animation that plays when damaged when running or walking forward.
  • The Labourers will now only dodge if an enemy is visible.
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Custodians
  • Improved eating code.
  • Improved stomp attack.
  • Improved attacking in general.
  • Slight improvements to their ai.
  • Updated their ranged attack velocity.
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Sentinels
  • Glowing eyes.
  • Fixed adjust bones error.
  • Improved and optimized different aspects of their code.
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Floater
  • Fixed adjust bones code error.
  • The range attack velocity code was updated and improved.
  • General improvements and fixes.
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General Changes
  • Error fixes.
  • Value changes.
  • Small optimizations.
  • Added spawn icon for the Fleshweaver.
  • Changed a lot of animations to VJ sequences.
  • Increased timers to respawn for most SNPCs.
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Update: 9 Apr, 2024 @ 5:29am

- Revamp to custodian eating mechanic.

Update: 8 Apr, 2024 @ 5:03am

- Small adjustments to Custodians stomp attack.

Update: 7 Apr, 2024 @ 2:05am

- Fixed gibbing convar not working for most SNPCs.
- Added a stomp aoe attack for the Custodian, excluding the scion variant.
- Changes here and there.
- Custodians were improved. [Their eating, Flinching, Attacks, Footstep Timer]

Update: 3 Apr, 2024 @ 9:18pm

- Updated Class relations for the Humanimal's to be friendly to the Feral Rage SNPCs, Hivemind SNPCs, and the Dead Space SNPCs.

Update: 3 Apr, 2024 @ 8:51pm

- Added new Laborer variant for all types. [Alpha/Leader] - Has a (1,8) chance of spawning when a Humanimal is spawned, making it so that lower-ranking Humanimals, including sentinels and excavators, will follow behind them.
- Hopefully, fixed crippled Humanimal standing up when communicating with other Humanimals, or standing when playing the CallForHelpWhenDamaged animation.
- Humanimal Laborers now have the chance to spawn with a melee weapon, as they maintain a high level of mental fortitude and capabilities even in their current state.
- Fixes and changes here.
- Parasites can now eat from corpses as well.
- Certain death effects can occur when you headshot certain Humanimal's.

Update: 20 Mar, 2024 @ 4:10am

- Updated a lot for the Laborers. [Fixed them having death anims, proper eating anims, effects when killed with fire.]
- Updated revive code, now allowing the player to be able to remove the SNPC that spawns when an SNPC respawns.

Update: 18 Mar, 2024 @ 4:40am

- Fixed missing Custodian footstep timer.

Update: 18 Mar, 2024 @ 4:33am

- Updated Custodians with better alert and call for help effects.
- Updated boring copyright date thingys in code for fun.
- Custodian [Scion] now has proper death animations.
- All SNPCs now should have Idle dialogue, and dialogue answers, having a (1,2) chance to play an animation when communicating.
- Alters play have a new use, shortening the timer for Humanimal eggs to hatch.