Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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Update: 16 Mar, 2024 @ 2:48am

- Fixed Crawler Laborer variant standing up when doing idle dialogue with other Humanimals.
- Updated sentinels with better call for help and alert changes, as well as including more effect to the NPCs they kill and buffed their Hp gain from them.
- More color variations for the RED RGB value instead of being 70, now being 35 for sentinel's and laborer, and pure laborer.
- Swimming ability for parasites in this addon version.
- Small changes here and there.

Update: 11 Mar, 2024 @ 2:32am

- Made a multitude of fixes.
- Fixed missing materials for Custodians.
- Added a crippled labourer variant.
- Hopefully fixed strange collisions with some SNPCs.
- Small changes here and there.
- Fixed Pure Labourer not being able to dodge.

Update: 8 Mar, 2024 @ 10:49pm

- Some changes to code relating to the type of Labourer spawned.
- Labourers now should be able to swim.
- Some other things I forgot.
- Labourer's now cause bleed over time.

Update: 6 Mar, 2024 @ 1:40am

Update: 6 Mar, 2024 @ 1:06am

- New SNPC. [Reinforced Laborer] - Name is bound to change.
- New sort of evasion system for Laborers. [Think of how the C-Virus-infected Bloodshots would take side-steps to the left or right]
- I think I finally fixed the Spire, sometimes activating the Humanimal's dig-out sequence twice. (You won't notice until I re-release the first Humanimal pack.)
- A lot more VO for the Laborer's, and new animations.
- A few changes here and there.
- Updated revive feature for the Laborers.
- Laborers play a land animation when landing on the ground. (A bit finicky)
- A lot of extra changes for the Laborers, but I really don't care to mention them all.
- Laborers now can spawn in a "Scared" state, where their Idle VO is replaced with crying, they use the L4D's witches' animations, and slowly walk towards you to attack. (Lore implications is that some are still aware of their situation, being passengers of what remains of their bodies.)
- Small chance for parasites to flee when leap attacking.

Update: 29 Feb, 2024 @ 3:48am

- Updated Spires humanimal spawning code AGAIN.

Update: 19 Feb, 2024 @ 5:15am

- Updated Spire's spawning method, hopefully preventing the Humanimals spawned initiating the dig out sequence twice, and made a small change to the spire's sight angle.
- Added rock throw projectile into the files in preparation for the third Humanimal pack.

Update: 4 Feb, 2024 @ 12:19am

- Added eating capabilities for the Custodians.
- Complete revamp on the Spire's spawning behavior. ( Will causes errors as it only spawns the Humanimal's from the first pack, which aren't released yet :p )

Update: 22 Jan, 2024 @ 8:01pm

- Removed Warden from being able to be spawned.

Update: 22 Jan, 2024 @ 7:55pm

[TEST UPDATE] - This was heavily delayed due to an immense burnout.

- Added the Custodian & Custodian Scion.
- Added Pure-Form Huanimal. (Variant of the labourer)
- Optimizations and fixes here and there.
- Added a few more convars.
- More particle FX for certain SNPCs.
- Fixed Missing sound path for Cocoon.
- Added more entities to the cocoons spawn table.
- Addon should now Auto download VJ Base if part of a collection?