Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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Update: 17 Nov, 2023 @ 12:49am

- Fixed bug with Labourer convar not working correctly.
- Fixed Labourer incorrectly having the chance to have a ranged attack.
- Fixed Labourer's death animation still playing when gibbed.
- Overhauled the Effects applied to the player when successfully hit.
- Added another sub-variant of the floater that can throw a parasite nest at the player.

Update: 15 Nov, 2023 @ 4:33am

- Regular and Agitated Sentinels have all 3 bonemerged models to have a random shade of red applied to them.
- Added some extra particles to be applied to some SNPCs.
- Updated Spire to have a ranged attack and they can now slowly turn.
- Updated a bit of stuff with the Humanimal that is spawned by the Spire.
- Added a few more SNPCs to the no-collision list for the Parasite.

Extra Lore stuff on the dynamics of Humanimals. ["When two separate Humanimal hives come across each other, an unusual cooperative phenomenon occurs. Rather than engaging in any forms of conflict, the hives recognize each other and seamlessly merge into a larger network. The individual Hives, guided by an inherent understanding, join in unison to create a unified and expansive collective."]

Update: 15 Nov, 2023 @ 2:51am

- Not really fixed the convars, but changed a value to make it work properly.
- Altered revive code a tad bit to fix the chance of the SNPCs animations not working, or cutting early when in close proximity to an enemy.
- Added the capability for the rest of the SNPCs (Non-stationary) can drop Parasites when damaged.
- Small changes.

Update: 14 Nov, 2023 @ 4:41am

- Fixed a few things.
- Added content for future SNPC variants.
- Added Floater variant.
- Added convars to disable parasites spawning from SNPCs. (Excluding Floaters Projectiles.)
- Updated SNPCs melee attack towards players, allowing them to inflict dof & motion blur plus altering the player's auditory hearing.

Update: 12 Nov, 2023 @ 6:32pm

- Quick Fix

Update: 12 Nov, 2023 @ 7:41am

- Added Cacoon finally.

Update: 11 Nov, 2023 @ 10:59pm

The Humanimal Labourer got an update!

- Added the ability to eat recently deceased VJ SNPCs corpses.
- They can now eat gibs.
- Updated the Crawler variants attacks to be better.
- Some small misc changes here and there.

Update: 7 Nov, 2023 @ 2:00am

- Improved ranged attack arc.

Update: 6 Nov, 2023 @ 7:14pm

- Labourer now has a chance to evolve into a sentinel when reviving!?!?!
- Sentinels now have a chance to evolve into their agitated form when reviving.
- A chance for when the SNPCs are gibbed or killed to release a plethora of parasites.

Update: 5 Nov, 2023 @ 7:51pm

Sorry for the long wait, most of my time was spent on working on my addons was spent on the first pack.

- Added Labourer. (Still in early state)
- If an SNPC dies while on fire, they'll be unable to revive themselves.
- Added the Spire.
- Added Buglin/Parasite nest.
- Chance for SNPCs when damaged to drop living Parasites from their body. (This is disabled when they're on fire though.)