Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
Showing 41-48 of 48 entries
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Update: 30 Oct, 2023 @ 7:43am

- Humanimal Altar's are now not defenceless as they actively spawn Buglins or parasites when provoked or alerted.

Update: 30 Oct, 2023 @ 5:09am

- Sentinel's range attack has had several changes. (If you're curious, their range attack projectiles direction has been made more random, indiscriminate and inaccurate, as if an enemy goes a certain range away from the Sentinel, the arc of the projectile mimics that of the HL2 Antlion Worker.) - Can be buggy at certain levels of elevation.

- Sentinel's if not at full health & a VJ SNPCs gibs are nearby, the Sentinel will go and eat them for some extra health.
- Added parasite!?! -- Just a lazy snark reskin which you can kill by stepping on them. (Will be utilized as a defence mechanism for an altar.)
- Added a larger Altar variant which has increased stats.

Update: 28 Oct, 2023 @ 10:41pm

- Small changes.
- New stationary SNPC that can heal nearby Humanimals in a certain vicinity.

Update: 27 Oct, 2023 @ 6:12pm

- Added convars to change all SNPCs HP.
- Added a convar to enable or disable the SNPCs ability to revive.
- Changed damage multiplier from *7 to *2.5 when the non-agitated Sentinel's charge.

Update: 27 Oct, 2023 @ 5:49am

- Small update.

- Normal Sentinel + Elder now have a chance to randomly gain the ability to run at the player for a short period.
- When the Sentinel's are charging, their damage output is set to 7 times their normal damage.

Update: 25 Oct, 2023 @ 3:32am

-- // Small Update \\ --

- Added model events. Thanks An average Beanmann.
- Removed unnecessary footstep timers.
- Removed duplicate local code.
- The entity created when an Agitated Sentinel revives should now be the corresponding agitated variant.

Update: 24 Oct, 2023 @ 5:13am

- Fixed duplicate Alert Sound paths.
- Updated SNPCs call for help function.
- Updated SNPCs Alert Friends On Death function.

Update: 24 Oct, 2023 @ 4:36am