Total War: ATTILA

Total War: ATTILA

Realistic Ranged/Missile Unit Overhaul For 1212
Showing 121-130 of 174 entries
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Update: 19 Dec, 2023 @ 6:53am

重做了所有火炮

Update: 18 Dec, 2023 @ 6:52am

Update: 17 Dec, 2023 @ 5:55am

Update: 16 Dec, 2023 @ 10:55pm

Update: 16 Dec, 2023 @ 7:39pm

重做了两种新弩矢,加强了模型优化

绞盘弩前摇太长,用起来体验不好,所以给加快了射速和冲击波,现在是扮演一个重机枪的生态,只要有一个好的输出环境,就是很强的火力压制,但是目标如果很灵活,那绞盘弩几乎射不出来。所以不能无脑出绞盘弩,要配点钢弩,前摇短,可以补充火力间隙

Update: 14 Dec, 2023 @ 6:35am

调整了部分火炮数据

火药炮兵设定:
T2:
射石炮

T3:
长管炮、臼炮、巨型射石炮

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射石炮:实心石弹,实心火球石弹,碎石霰弹

长管炮:空心炸弹(爆炸带引燃),火药霰弹(散射增强)

臼炮:实心石弹,空心空爆弹(带小量引燃)

巨型射石炮:实心石弹(大),实心火球石弹(大)

Update: 13 Dec, 2023 @ 4:28am

Update: 12 Dec, 2023 @ 6:32am

Update: 12 Dec, 2023 @ 6:28am

Added split balls to classical siege equipment,Split Ball||Causing low damage to buildings, but causing extensive AOE damage to living units. These values are further modified by the unit itself.

Update: 9 Dec, 2023 @ 1:32am