Total War: ATTILA

Total War: ATTILA

Realistic Ranged/Missile Unit Overhaul For 1212
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Update: 8 May @ 8:09am

Optimized a lot of unit data and balanced some weapon damage

Update: 5 May @ 6:13am

Minor adjustments to the missing block

Update: 1 May @ 9:45pm

I feel that the performance gap between composite bows and EX composite bows is too abrupt, and high-performance sophisticated composite bows with arrow heads are widely distributed.

Remake:
Remake the composite bow weapon line

Low level bow → Hunting bow
Intermediate Bow → Composite Bow (formerly Red Arrow changed to White Arrow)
Advanced Bow → Excellent Composite Bow

Weapon distribution:
Original composite bow unit → hunting bow
Original excellent composite bow unit → composite bow
A few top tier archers → excellent composite bow

Fix:
Increased opportunities for some units to receive remote bonuses
Optimized missile block for some units

Update: 29 Apr @ 5:26am

The Golden Horde has an additional unit line (an extra gameplay element), including the Rocket Army, Special Forces. The recruitment conditions for all are foreigners (cz they come from chinese territory).

T1:

Rocket Archer (Ranged)
With a long range, they can counter all archers, but has extremely poor accuracy. The rocket have explosive damage.

T2:
RocketCart (Artillery)
Single-head rocket for medium-range strong firepower output.

Fire basket operator (Special Unit)
A unit similar to Greek Fire, with a longer range than Greek Fire but a slightly weaker ignition effect. In actual gameplay, it is much stronger than Greek Fire Infantry.

T3:
Dragon Rocketcart (Artillery)
fires long-range segmented rockets. When it is over tens meters away from the enemy, it explodes and disintegrates into dozens of smaller rockets in a firework-like pattern, which then explode upon impact (the rockets are unstable, with a medium probability of duds). Its purpose is to force the enemy to advance and engage in combat. It is used for long-range strikes against enemy artillery (except for the Giant Cannon).

Optimization:
Optimized the whistling arrow of the recurve bow to make it more like a projectile trajectory.
Optimized the explosive bullets of the hand cannon to turn them into a projectile trajectory.
Optimized the feel of Greek fire.


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金帐多了条兵种线(多了个玩法),火箭军(汉军),特种部队,招募条件都为外国人(汉地招募),不限招。
T1:
梨花枪(近战)
重甲单位,近战前双发火药糊脸
火箭射手(远程)
射程中远距离,克制所有射手,但准头极差,火箭有射手里唯一爆炸伤害(高贵)

T2:
火箭车(炮兵)
独头火箭弹中距离强火力输出。


火笼箭炮手(特殊单位)
类希腊火单位,比希腊火射程远,但点燃效果差点,实际体验比希腊火步兵强很多。

T3:
火龙出水发射车(炮兵)
发射超远距离分级火箭,距敌一百多距离时爆炸,呈烟花状分解几十支小火箭,触地爆炸(火箭不稳定,中概率哑弹)。作用逼敌前出作战。超远距离打击敌方炮兵。(除巨炮外)

优化:
反曲弓响箭优化,使之更像抛射弹道。
优化了手加农炮的爆弹,使之变成抛射弹道。
优化了希腊火的手感

Update: 26 Mar @ 12:35am

Fix some gun bugs

Update: 24 Mar @ 8:07am

Adapted Elephant update of realistic cavalry

Update: 1 Mar @ 6:33am

Fixed some bug

Update: 16 Dec, 2024 @ 12:09am

Adjusting the wrong bow and arrow VS infantry bonus
Weakening the throwing tower

Update: 29 Aug, 2024 @ 5:14am

Fixed the issue that the RUS Musketeer appeared on the 13th

Update: 7 Aug, 2024 @ 7:16am

Fixed hand crossbow animation