Rivals of Aether

Rivals of Aether

Ronda - Maiden of the Marsh
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Update: 2 Jul, 2024 @ 11:25pm

v1.26

Update: 13 Apr, 2024 @ 11:47pm

v1.25

-Added compatibility for Mo.
-Fixed the timing on FStrong's initial hitbox, would appear too early.

Update: 4 Feb, 2024 @ 11:56pm

v1.24

DAir:
-Cannot fastfall on hit.
-3 more frames of cooldown on hit.
-Reduced damage of whip weakspot to 2. (from 4)

UAir:
-Increased the Dash startup by 3 frames, tightening the whip-to-punch sweetspot window.

Bug Fixes:
-USpecial sfx would break sometimes, probably still do under specific circumstances but some more guardrails have been added.

Update: 3 Feb, 2024 @ 12:57pm

v1.23

General:
-Cattail pollen now works with the alts.
-Airdodge distance increased slightly.

NAir:
-Weak hitbox knockback now caps out at 12.3.

UAir:
-Cooldown is applied after a jump or airdodge cancel.

DAir:
-Cooldown is applied after hitting an opponent, mostly to address CStick spam.

FAir:
-Final windows last longer to make Ronda more open.
-Reduced size of initial hitboxes, pop-outs haven't been as frequent since the last touch-ups so I'm shrinking them back to what they were.
-Final hitbox knockback and kbscaling are now 7/0.3 to improve consistency. (from 5/0.4)

FStrong:
-Ronda falls faster during charge.
-Turning mid-charge has no frame cap now, Ronda isn't locked into a direction anymore.

Bug Fixes:
-When re-coding UAir I used jump_down instead of jump_pressed, making it so holding jump before using UAir would apply constant vsp to Ronda.

Update: 2 Feb, 2024 @ 1:44am

v1.22

General:
-Added 6 alts; Richter, Trevor, John, Eric, Curse, and Dracula.
-Adjusted some alt colors.

Corruption:
-Now affects hitstun gravity in addition to weight, comboing Ronda was getting weird results.

BAir:
-Second cross hitbox is now equivalent to the first cross hit in knockback.

Update: 22 Jan, 2024 @ 12:47pm

v1.21

Update for a bug fix, minor buffs attached.

General:
-Walk speed increased to 3.8 (from 3.3)
-Walk acceleration decreased to 0.35. (from 0.2) (decreased sounds weird here but it's how it works)
-Air speed increased to 4.5. (from 4)
-Walljump hsp increased to 8.4. (from 8)

NAir, Jab3, DAir:
-Tipper size increased for consistency.

UTilt:
-Second hit's knockback now caps out at 14.4 for consistency.

Mudtoss:
-Adjusted downward throwing angle for consistency.

Bug Fixes:
-Muds could still be spawned while a Mudrang was out, now Mudrangs created directly by a Mud prevent new Muds from spawning.

Update: 20 Jan, 2024 @ 4:32pm

v1.20

Entire Mud Menagerie:
-No longer using got_hit, wrote up a manual got hit check so they stop killing each other.
-Mud's hitbox covers their entire body now that they don't kill themselves.
-Fixed Muddy's explosion, nerfed base knockback to 12 (from 14).

NSpecial:
-Removed all extra_hitpause from mudrangs.
-Mudrangs have increased knockback depending on bounce.

DTilt:
-Is now a multihit with a better sized hitbox.

Bug Fixes:
-UAir black magic
-Strong attacks wouldn't use their upgraded versions if Ronda only had 1 pip of corruption left.

Update: 19 Jan, 2024 @ 11:17pm

v1.19

UAir:
-The vsp bug still persisted for a brief window. UAir has been completely recoded to prevent the issue.
-The whip should feel snappier when hitting the opponent, along with a more accurate Punch follow-up. The dash is still chargeable for timing purposes.
-UAiring Muds has been nerfed to match Hit_Player speeds, though this doesn't matter much if you Airdodge cancel the Dash when near the Mud.

FStrong:
-Weak hit of Punch now has an angle of 60 and baseknockback of 6. (from 80/5)

Taunt:
-If "corruption" is available, taunting now explodes.

Bug Fixes:
-UAir
-Ronda couldn't die off the side blastzone sometimes, I'm still confused but it's fixed.

Update: 18 Jan, 2024 @ 11:05pm

v1.18

General:
-Alts are back.
-Shorthop increased to 7 (from 6) to differentiate it more from the "Roll" approach.
-Double jump increased to 6.9 (from 6.5), while Ronda could access top plats with 2 jumps it was rather strict, so I've increased the distance slightly.
-Hsp cap on everything because GOOD LORD SHE CAN'T BE STOPPED.
-Tippers have adjusted DI and Smash DI.
-Sfx updated.

UTilt:
-Bigger boomerang stab hitbox.

NAir:
-Weakspot of the whip has greater knockback and scaling to be less punishing.

FAir:
-Removed all angle_flippers.
-Added another hitbox to cover the gap between hitboxes 3 & 4, where opponents would drop out the most.

BAir:
-Bigger abdomen hitbox.

FStrong:
-hg_effect Polite (9) is now Crouch Armorable (12), less punishing for not spacing a tipper.
-If "corruption" is available, can be used midair. She used to be able to do this but I removed it for being too stupid, it's back now so uhhhhhhhhh

UAir:
-hg_effect Polite (9) is now Crouch Armorable (12), less punishing for not spacing a tipper.
-Can no longer fastfall, see Bug Fixes.

NSpecial:
-Mudrangs are no longer Bashable or deleted in Clairen's field, as these are still Muds and Muds shouldn't just get deleted like that.
-Basic cross can be angled Up and Down.

Mud:
-Increased distance the Mud checks for opponents.

Bug Fixes:
-If Ronda UAir'd a Mud then Jump canceled, her vsp wouldn't reset. I have no idea when this broke.
-If Ronda Hitfalled during an UAir, her window-based vsp would reapply as if the window timer reset, but this also resets her fastfall state and could be done until the window ended. What in the world is Rival's physics doing like actually how does that even

Update: 14 Jan, 2024 @ 12:10pm

v1.17

Muds and Muddies are no longer instantly deleted by enemy projectiles, this became a worse and worse issue so projectiles now disappear on contact, idk they got hungry or something.



Don't think contestants are allowed to balance patch before final Judgement, so I think everything just stops here. So long as Ronda stays a low tier that's fun for lab-rats I've somewhat succeeded, probably.

Update: well AS says bug fixes and balance can continue, uuhhh sure back to playtesting