Rivals of Aether

Rivals of Aether

Ronda - Maiden of the Marsh
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Update: 16 Dec, 2023 @ 10:43pm

v1.7

-Reworked Ronda's airdodge, acts like Mist Form.
-Updated sprites to add Ronda's gloves, I am in pain.
-Updated some sprite animations.
-Alt colors now display their names on the character select.
-Updated alt colors.
-Updated sfx.
-Updated custom hfx.

C1.DSpecial:
-This move was pretty pathetic still, so we've reworked it. Ronda now throws a fiddler crab axe that clamps onto the opponent. The hit target will detonate after a short period of time.

DAttack:
-Increased initial base knockback to 11. (from 9)

UTilt:
-Mud version's hitboxes are now a multi-hit.

NSpecial:
-If a thrown seedrang doesn't collide with a Mud, it will spawn a seed that floats downward gracefully.
-These seeds deal 0 damage and can only cause knockback when the opponent is already in hitstun.
-Seeds can create Mudrangs if they fall onto a Mud or Muddy.

UAir:
-Adjusted travel distance.

Bug Fixes:
-Completely forgot to fix Seedrangs/Mudrangs targeting all articles instead of only Muds and Muddies, my bad.

Update: 10 Dec, 2023 @ 12:14pm

v1.6

-Sfx updated.
-Custom sfx updated.
-Slight changes to certain sprites, mainly just missing black outlines around the proboscis.

C2.DSpecial:
-Didn't like the sulfur mud, so we've replaced it with the cut "Mudder", a stationary mud-type that fires projectiles that explode after a short duration.
-Mudder is a valid target for FStrong, UAir, and DAir, however it cannot be hit or killed by normal means due to the more committal nature of it's spawn.

C3.DSpecial:
-Increased kb scaling to 0.9. (from 0.7)

NAir:
-Increased endlag by 2 frames.
-Decreased landing lag by 3 frames.

UAir:
-Adjusted tipper strength.

DAir:
-Adjusted tipper strength.

Bug Fixes:
-If Ronda were to USpecial > SpecialCancel > Roll, she'd become perma invincible.
-Fixed FStrong and UAir dash&punch sfx not playing when hitting Muds.
-Ronda now counts all non-platform/solid Articles as valid targets.
-Muds killing themselves by jumping off the edge no longer tell the other Muds to follow-suit.

Update: 3 Dec, 2023 @ 3:30pm

v1.5

Doubled number of alt colors.
Custom hfx updated.
Roll invincibility increased to 12 frames. (from 8)

UTilt:
-Whip hitboxes resemble animation better.

FStrong:
-Animation and hitboxes updated.
-Travel distance of Dash and Punch reduced when hitting players.

UAir:
-Animation and hitboxes updated.
-Travel distance of Dash and Punch reduced when hitting players.

DAir:
-Animation and hitboxes updated.

FSpecial:
-Extra ending frame to the animation, that's it that's all it was.

USpecial:
-Hitbox now persists through the entire hover.
-Animation updated.

Muds:
-In an affront to God himself, the muds are now flush with the ground.
-Added animations for jumping and being hit.
-Tightened up the hsp cap.

Muddies:
-Flush with the ground.
-Tightened up the hsp cap.

Bug Fixes:
-During a roll, if double jump was input as Ronda left the ground she would stay invincible.
-Dash pivoting would double Ronda's initial dash speed.
-UAir could still be canceled during the Punch animation leading to an infinite ladder.

Update: 26 Nov, 2023 @ 6:00pm

v1.4

Final "major" changes, past this should hopefully only be bug fixes. This update has reduced the start-up and ending lag to the grand majority of Ronda's attacks. Additionally, Mudrangs (seedrangs after having hit a Mud/Muddy) are now valid targets for FStrong, UAir, and DAir.

-Animations/sprites have been updated. Removed some alts and updated the remaining 8.
-Sfx have been updated.
-Hfx have been updated.
-Rune support has been added using some scrapped concepts.
-Dracula support added.

Properties:
-Ronda's forward & back rolls have been reworked.
-Initial Dash speed increased to 1. (from 0)
-The, weird not as Initial Dash speed increased to 11. (from 8)
-Jump Change decreased back to 5. (from 6)
-"Corruption" no longer grants a better wavedash. Now a property of Muds.

Muds:
-Now have a hitbox when jumping.
-Can be hit to manually spawn the hitbox.
-Mudrang now interacts with FStrong, UAir, and DAir.
-Increased Muddy health to 1. (from 0)
-While holding or near a Mud, Ronda has less traction and gains a longer "roll" distance.

Across the board:
-Starting frames reduced.
-Ending lag reduced.
-Multi-hits more consistent/actually function 90% of the time.
-Harder hitting attack hit harder.
-Cattail tippers have fixed knockback.

FStrong and UAir:
-No longer need "Corruption" for option select, go ham.

DAir
-Landing hitbox added.

NSpecial:
-All versions now have a slightly slower travel time to allow proper set-play.

DSpecial:
-The "Corruption" version of DSpecial has been completely reworked. Now a charge move, the old version uses 1 -"Corruption", 2 "Corruption" for a multi-hit projectile, and 3 "Corruption" for a straight shot explosive.

Bug fixes:
-Muds dying from using NSpecial too close.
-Muds dying from using a Mud attack while already holding a Mud.
-Ronda now actually drops the Mud she's holding instead of it dying.
-Muds are now speed capped. While rare, they sometimes shot across the screen at lightspeed.

Again big thanks to everyone trying her out, it's been a fun project!

Update: 7 Nov, 2023 @ 9:18pm

v1.3

Mud interaction expanded:
-If Ronda intercepts a mudrang/mudcross, she'll gain a mudhat. A delayed version of using Down Special to grab a Mud.
-If Ronda is holding a mud, Neutral Special can be angled up or down.
-Muds now disappear when hit by a boomerang/cross.

NSpecial/Boomerang/Cross code reworked
-Hitboxes function identically to the old, however NSpecial is no longer identified as an article, as such there should be less broken interactions.

Properties:
-Weight values have been fixed and now function as intended.
-Jump change increased to 6. (from 5)

Attacks:
-Jab3 tipper Extra Hitpause increased to 4. (from 2)
-NAir tipper Extra Hitpause increased to 4. (from 2)
-NAir tipper Knockback Scaling reduced to 0.3. (from 0.5)
-UTilt first hit Extra Hitpause increased to 4. (from 2)
-Improved FAir's multi-hits connecting.
-BAir abdomen increased Knockback Scaling to 0.8. (from 0.5)
-BAir abdomen Angle changed to 130. (from 120)

Update: 5 Nov, 2023 @ 11:27pm

v1.2 Hotfix

Update: 5 Nov, 2023 @ 7:20pm

v1.1

A lot has been changed and updated, including a proper attack list at the bottom of the main page.

TL;DR

Despite Ronda intentionally not being a strong fighter, I made her way too terrible in a few areas to the point that her kit just didn't work. This patch is to address major issues with Muds/Muddies and "Corruption" usage.

Things like her DashStart and FAir have been reworked, interactivity with the Muds/Muddies have increased, and "Corruption" charge now influences her weight class.

Detailed

Dash Start (specifically)
-Now invincible for a short duration.
-Animation reworked.
-Initial speed of 0, jumps to 8 during the invincibility period.

Player Variables
-Dash speed = 4.8. (from 4.2)
-Double Jump speed = 6.5. (from 5)
-Weight = 1.4. (from 0.9, see DSpecial)

Jab
-Jab 1+2 hsp = 7.5. (from 7)
-Jab 3's tipper ExtraHitpause = 2. (from 0)

FTilt
-Colors updated.

UTilt
-First hit ExtraHitpause = 2. (from 0)
-When near Mud or holding Mud, Second hit gains range (a second hitbox length) and killpower at the tip (+1 damage, +2 knockback).

DTilt
-Hitbox liftime = 12. (from 8)
-When near Mud or holding Mud, travel distance is increased and endlag is reduced.

DAttack
-When near Mud or holding Mud, travel distance is increased and endlag is reduced.

FStrong
-Punch tip knockback scaling = 1.2. (from 0.84)
-Fixed Jump Cancel not reading when "Corruption" is active.
-While Ronda has "Corruption", pressing Attack (for Ftilt) or Special (for DStrong) will also cancel the punch.

UStrong
-Head hitbox knockback = 10. (from 8)
-Animation reduced by 8 frames. (startup reduced by 4, duration reduced by 4)

DStrong
-Animation updated.
-Hitboxes reworked, a weak hit covers the ground beneath Ronda and will (if bad DI) send the opponent into the strong hit.
-While spinning, Ronda is immune to projectiles. With "Corruption", the spin is fully invincible.

NAir
-Stem hitbox knockback = 4. (from 2)
-Cattail tipper ExtraHitpause = 2. (from 0)

FAir
-Complete rework, can be angled Up and Down to change angle and knockback, as well as having extended reach.

UAir
-Punch tip angle = 90. (from 75)
-Punch tip knockback scaling = 1.1. (from 0.8)
-Fixed Jump Cancel not reading when "Corruption" is active.
-While Ronda has "Corruption", pressing Attack (for BAir) or Special (for USpecial) will also cancel the punch.

DAir
-Added a tipper hitbox that send the opponent upward.

BAir
-Abdomen knockback = 7. (from 5)
-Angle Flipper removed.
-When near Mud or holding Mud, Cross and Weak Cross hitboxes are extended in length.

NSpecial
-When holding Mud, create an unbreaking Cross.
-Can now bounce between Mud and Muddy for better setup potential.

FSpecial
-Muds now despawn when in the blastzone.
-Muds are now immediately resummonable upon death.
-When Mud is out, FSpecial hand hitbox is still useable.
-Muds have 3 health. (from 2)
-Muds can be grabbed with DSpecial.
-Muds interact with NSpecial better (theoretically).
-Muds no longer kill themselves when another article dies.
-Muds interact with Ronda's other Mud related attacks.
-Muddy can be out at the same time as Mud.

USpecial
-When near Mud or holding Mud, travel distance is increased.
-Fall speed when hovering = 0.3 & 0.4. (from 0.1, flat)

DSpecial
-"Corruption" hud icon now tracks the Abdomen & Cancel use cases, and not just "yeah she still has it", displaying at 4 states (empty, 1 charge, 2 charge, 3 charge).
-"Corruption" state now influences Ronda's weight and waveland speed (weight = 0.8 max, waveland = 2 max) and will gradually decrease as "Corruption" is used (weight = 1.4 base, waveland = 1.3 base).
-FStrong and UAir now have face button option select when "Corruption" is available.
-Can now grab and wear Mud, influencing attacks that already use a Mud (DTilt, DAttack, BAir, UTilt).
-Mud grab gets a hud icon.

Thanks for trying her out, and if I think of any other fixes (or am told of problems) I'll hopefully be capable of implementing them.

Update: 29 Oct, 2023 @ 11:08pm

v1.0

Initial release.