Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Plant'n'Run
Showing 21-30 of 32 entries
< 1  2  3  4 >
Update: 22 Nov, 2015 @ 7:28am

VERSION 4.1
"As usual"
------------
- Fixed a hell lot of things

Update: 22 Nov, 2015 @ 6:57am

- Quick shadows fix

Update: 22 Nov, 2015 @ 6:26am

VERSION 4
"FINALLY!"
------------
- Added two new locations with one of them being a secret one!
- Some improvements and fixes on the map were made and not documented

Update: 31 Mar, 2015 @ 8:49am

- Fixed possible stuck bug from previous update

Update: 31 Mar, 2015 @ 8:46am

- Addressed several critical exploits which you could use to get out of the map

Update: 31 Mar, 2015 @ 7:48am

VERSION 3.2
"Needs some fixing"
------------
- Fixed some more polygons with old texture
- Other little improvements

Update: 29 Mar, 2015 @ 3:30pm

VERSION 3.1
"Bugs, as always =|"
------------
- Fixed blocker bug which prevents you from progressing further
- Fixed some polygons with old texture
- Increased cannon health that spawns during fight
- Decreased cannon health that spawns after fight

Update: 29 Mar, 2015 @ 2:55pm

- Fixed loading screen image

Update: 29 Mar, 2015 @ 2:51pm

VERSION 3
"It's here!"
------------
- Added three new locations with more trolling than you can imagine!
- Added loading screen image
- Big improvements on the map were made and not documented

Update: 6 Sep, 2014 @ 10:19am

VERSION 2.1
------------
- Added an arrow in Location 6 for silly players who dunno where to go.
- Fixed wrong arrow origin at Location 3. Also, you won't be able to plant Charge before voice quote finishes playing.
- Fixed kamikaze spawn at Location 6.
- Fixed switch entity at first Charge.
- Fixed game over (map will end after you respawn).
- Fixed "You K.O. !!!" message at Location 3.
- Fixed wrong polygon orientation at Location 1.
- Fixed DLC1 player markers were only giving you knife and two colts.
- Other tiny fixes.