RimWorld

RimWorld

Pathfinding Framework
Showing 11-20 of 25 entries
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Update: 2 Dec, 2023 @ 8:02pm

Pathfinding Framework 0.3.6

Prevent aquatic animals from spawning as starting pets.

Fix a compatibility issue with mods that clear the jobs of a pawn during its spawning process.

Update: 27 Nov, 2023 @ 12:05pm

Pathfinding Framework 0.3.5

Ensure all members of a manhunter pack spawn near the border of the map.

Replace a tag patch operation logged error with a warning.

Update: 26 Nov, 2023 @ 4:17am

Pathfinding Framework 0.3.4

Fix mod incompatibilities related to animal spawning when using Pathfinding Framework with Geological Landforms.

Prevent aquatic animals from being chosen as starting pets.

Update terrain tags for an upcoming change in Biomes! Core.

Update: 24 Nov, 2023 @ 9:17am

Pathfinding Framework 0.3.3

* Additional error checking for multiple cases in which certain mod combinations could cause errors.

* Improve output of error debugging tools.

Update: 16 Nov, 2023 @ 1:37pm

Pathfinding Framework 0.3.2

* Prevent wild animals from relocating to their current district.

Update: 15 Nov, 2023 @ 9:34pm

Pathfinding Framework 0.3.1

* Exclude domestic animals from the animal relocation behaviour.

* Animals relocating to other areas will now avoid forbidden areas and other similar checks.

* Add a mod setting for disabling the wild animal relocation behaviour.

Update: 15 Nov, 2023 @ 9:31am

Pathfinding Framework 0.3.0

* New movement type, swimming. Similar to terrestrial, but it allows moving slowly over deep water tiles.

* New setting tab for customizing the movement type used by humans, animals or mechanoids. This feature supports Humanoid Alien Races. To let your colonists walk over deep water, just set the movement type of humans to swimming.

* Animals on small islands will ocassionally relocate to other islands of the map, usually choosing islands that are close by, and larger than the current one.

* Polar bears now have the swimming movement type.

Update: 12 Nov, 2023 @ 3:23pm

Pathfinding Framework 0.2.7

* Fix a compatibility issue with Dubs Bad Hygiene

Update: 11 Nov, 2023 @ 6:06am

Pathfinding Framework 0.2.6

* Manhunting pen animals will bash fences again.

* Dead pawns will no longer make use of the graphic extensions.

* Report missing Prepatcher during the game load process.

Update: 10 Nov, 2023 @ 9:45am

Pathfinding Framework 0.2.5

* Take into account the terrain under fences and barricades during region link generation.