Arma 3
Hatchet H-60 pack - Development branch
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Update: 4 Jun @ 4:37pm

# 0.7.4.3 Changelog #

# THIS UPDATE IS A COMBINATION OF THE FRAMEWORK AND H60. DO __NOT__ LOAD THE STABLE FRAMEWORK BUILD WHEN USING THIS DEV BUILD #

__**FIXES/CHANGES/IMPROVEMENTS**__
- Detached cursor moved to framework 0.2.2, requires both to update
- Move VTV mempts further out from 1.7m to 2m
- Fix lower LODs tail number texture warp
- Add memory point 'destructionEffect1'
- Add animations for windows
- Add 3DEN attribute for removing fuel probe only, not adding it

Update: 3 Jun @ 5:42am

- Hotfix Door Numbers
- Hotfix Detaching of Customizable Parts
- Update IVHMS Version #
- Updated Suspension

Update: 3 Jun @ 3:28am

Alignment with Stable Branch

Update: 28 May @ 4:58pm

0.7.4 Update Changelog

FEATURE UPDATES
Cross Seat Weapons Controls
- Master Arm keybind and interactions in FMS and FLIR Weapons pages. Disables Copilot Weapons keys
- Master Arm disables Pilot firing (similar to ACE safety)
- FMS weapons page blinks when outer pylons selected
- Potential fix for holding down the Fire Selected key; Will fire guns on auto, not for rockets or missiles

FIXES/CHANGES/IMPROVEMENTS
- Fix door numbers
- DAPs can animate FLIR turret with camera
- Fix low RPM warning and engine logic (for realsies this time)
- Lower LOD
- Fixed markings and skins not showing
- Fixed glass going opaque
- Added more external bits

Update: 15 May @ 3:27pm

Cross Seat Weapons Controls
- Adds keybinds for copilot to switch and fire weapons assigned to the pilot,
- Fire specific weapons directly (MP in progress),
- FMS shows current selected weapon by blinking,
- Holding down the Fire Selected key will fire guns on auto, not for rockets or missiles,

Fixes
- Fix low RPM warning and engine logic,
- More Lower LOD improvements

Update: 12 May @ 6:42am

Rotor Folding:
- Animations for folding main rotor blades, tail rotor blades, and stabilator
- 3DEN attribute

Improvements
Added Rotors hiding when fully destroyed by impact
MITAS (transparent part of cockpit armor) can be hidden is only enabled for MH variants
Model Improvements to shadow, fire geo, hitpoints
Lower LODs
Rotor Coning
Stabilator moves to 0 when shutdown, translates full down on startup
IVHMS Information adds CBA and ACE Version numbers

Fixes
Copilot invisible from outside
Cockpit door hinges appearing in cabin
Cabin door glass visual glitch
Hoist Keybind Conditions Check
Sling Cam for UH Models
Restored Slick model ViV Memory Points for Cargo Loading

Update: 19 Dec, 2024 @ 11:22pm

v0.7.3 Hotfix
(this version now matches Stable)

- Fixes Enemy AI not engaging the helicopter

Update: 13 Dec, 2024 @ 7:55am

0.7.3RC Hotfix

Fixes MH/HH Parts showing up on the UH Variants

Update: 11 Dec, 2024 @ 11:52am

v0.7.3RC Changelog

MAJOR FEATURE UPDATE

ACRE Integration

- ICS for limited cargo seats
- Troop Commander seats with access to ICS & personal radio booster (UH60M & MH60M)
- Improvements to Copilots radio functionality
- Radios no longer tied to FFCS system, in fact, please avoid using that and use the FMS instead.

Modded Keybinds

- Most cockpit switches
- FLIR
- Flight Director
- MFDs


CHANGES/FIXES/IMPROVEMENTS

Audio
- Various config and script improvements
- Fix remoteExec call use

HAAR
- Compatibility with USAF Tankers module
- Removed bespoke AAR Functions and KV-44 Blackfish variant

M230/30mm
- ACE Frag settings for the 30mm have been adjusted to stop inadvertently killing DAP Pilots
- 30mm Ammo Config now matches the Apache Longbow Project config (they're the same weapon) 🤷
- Removes AP variant of the M230. Ammo Config above contains an AP submunition
- Base Class for 30mm Ammo changed
- 30mm Tracers Removed

M134 Minigun/Door Guns
- Updates Tracer count to 1-in-5
- Removes Minigun EOTech Sights
- Fixes Minigun Burst continuing after releasing the trigger
- Door Guns now have realistic traversal and elevation limits. Limits are the same for Turned In and Turned Out modes

AI Engagement
- AI should now target the helicopter (more) appropriately. As of this build, most vehicles will engage the helicopter now. Only infantry that will engage the aircraft are AA and AT Launcher Rifleman. Please continue to provide feedback to Discord!

Virtual Garage/Editor
- Removed Broken "Remove Cockpit Door" Garage Option | Replaced with Individual "Hide L/R Cockpit Door" Option
- Added "Close L/R Cabin Door" Garage Option
- UH Variants spawn with cabin doors closed
- Removed Garage Options to Add/Remove MH/HH-Specific Parts to all variants (with exception of the ERFS Tank). In-game removal of the Probe remains unchanged.
- Added the different variants to the Virtual Garage
- Removed the OPFOR Variants of the aircraft

MFD/Interaction
- Topo Maps for the TAC uploaded at 4k as a temp fix for 8k not working
- Removed ACE LST Function to avoid confliction with the MFD-Based LST Feature
- Fixed Help UI showing up unwantedly on seat swap
- Fixed Interaction setup not running on seat swap
- Fix IVHMS Scroll Wheel action not displaying when no battery power is applied
- JVMF Delete Message function added
- Skis can be added via ACE

Miscellaneous
- ACE/CBA Minimum Version Requirement added after missile guidance update
- Changes to some weird spellings
- MEDEVAC Variant renamed to HH-60M
- Transferred Debug settings from Framework Addon Options to the H60 Addon Options

Update: 10 Nov, 2024 @ 12:23am

VERSION 0.7.3

Various Misc Improvements (#452)
- Turned Out Door Gunner limits match Turned In
- UH Slick Variant shows Door Gunner seats and Guns
- Minigun Burst value changed so the gun stops firing once the trigger is released
- MEDEVAC Variant changed name to "HH-60M"
- Hides the Hoist on the UH Slick variant
- Troop Commander Seat added to support ACRE Integration

Help UI Headache (#457)
- Fixes the Help UI showing in unwanted situatations
- Removes ACE Laser Spot Tracker function from ACE Interactions to not confuse with the built-in LST feature

Arma Modded Keybinds (#458)
Adds keybinding support for controllers/HOTAS setups. You can find these in the dropdown under vanilla keybinds. They are broken up into the following categories:
- Cockpit Keybinds for Startup/Shutdown
- FLIR Keybinds
- Flight Director Keybinds
- MFD Cursor Keybinds

- Changes to the interaction labels on some switches

4k Maps (#459)
- Reduced Topo map textures down to 4k for the time being until we can figure out why 8k textures aren't working