Stellaris

Stellaris

Frameworld Extra Goodies
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Update: 7 Jan @ 10:15pm

v3p14u3

# New Stuff
Added Nicol Dyson Beam to the frame system
- IN THE INTEREST OF BALANCE AND PLAUSIBILITY, THERE ARE SOME IMPORTANT RESTRICTIONS
- 1) This is not integrated directly into the frame, that would look really stupid
- 2) This only removes some of the restrictions on the construction, so you can build it in the frame system
- 3) It still requires a class A or B star, so you need to find a way to put another star in the frame system (COUGH ACOT)

Added new deposit which makes it easier to manage the Crimon Throng crisis (from the mod with the same name)
- Deposit reduces infectivity by 10%
- Deposit also increases number of people captured when looking for infected
- Deposit costs go away once the cure is developed

Integrated my other mod: Voidframe Planetary Wonders

# Changes
Changed interstellar assembly to use deposit + ambient method

Added new compatibility / features to the Planetary Computer Upgrade
- With Voidframe, the researcher jobs given are based on the level of the district: if you have phanon research districts, you get phanon researchers
- This does mean that if you dont have a research district, it gives no researcher jobs (but you have a research district right??)
- Adds an Extradimensional Researcher job + 1 zro upkeep per district, if the planet decision from the galactic community resolution is active

# Other
Increased the y coordinate of several ambient megas, to help them stand out more from the frame.

# Bugfixes
Added some gating flags to spawning enclaves (doesnt affect anyone unless you also use Voidframe and Ancient Empire)

Bugs fixed inherited from Voidframe Planetary Wonders:
- fixed not being able to research the galactic model / panopticon / nostalgia paradise on a frame
* note: the panopticon tech requires the penal colony tech. This is pretty much a dead tech, as there is no benefit. But you will need this tech to get the panopticon tech.
- fixed not being able to add the space elevator deposits to the frame
- fixed being able to build space elevator + habitat related stuff on the frame

Update: 25 Dec, 2024 @ 4:11am

# Changes
Added the ability for cosmic storms to leave the special planetary features
Added vivarium deposit, increases vivarium size by 100
# Bugfixes
Removed integrated strat coord, sentry array, and mega art from normal mega construction (forgot a line from these whoops)

Update: 23 Dec, 2024 @ 4:27pm

Fixed bug with gestalts getting clerks in MBrain districts

Update: 22 Dec, 2024 @ 9:28pm

MERGER OF RULES IS NO LONGER REQUIRED

Update: 22 Dec, 2024 @ 9:18pm

# IMPORTANT NOTE:
MERGER OF RULES IS NOW REQUIRED

# Changes
FYI: there are some side effects to integrating megas as a deposit + ambient object
- Gigas will not recognize it as an existing mega/giga
- this will still count for unlocking requirements for ascension perks / techs
- but will not count for increasing tech drop rates (like how mega engineering increases drop rate if you have a mega in your land)
- all ambient models will be mammallian + blue
- technically all the megas I am working with do not have special models per ship type, so you wont notice
- but the lights will change color to blue
- but they are all reverse compatible

Changed Integrated Science Nexus to spawn ambient object + deposit at the end.
- restricted to lvl 3 science nexus (only missing 50 science of each type, youll be fine)
Changed Integrated Strategic Coordination Center to spawn ambient object + deposit at the end.
Changed Integrated Sentry Array to spawn ambient object + deposit at the end.
Changed Integrated Mega Art Installation to spawn ambient object + deposit at level 3.
- to get level 4, use the decision on the frame.

Made all mega spawning respect frameworld major upgrade status (ie: if you are installing the penrose sphere, you cannot create an art installation)

# Other
Added compatibility fix with EUTAB to allow machine world specific buildings to be built on the frame.

# Bugfixes
Swapped the effect and description text for the Hyperstructural decision

Update: 21 Dec, 2024 @ 3:47am

v3p14u1

# New Features
Matrioshka Brain Integration:
- Lets you create a built-in MBrain, needs the tech + an integrated penrose
- Decision spawns a mega, that when upgraded disappears and grants the ability to make Mbrain districts
- Completing the mega also grants 1 uplink at the cost of 500 energy upkeep (a bargain)
Matrioshka Brain Districts:
- Expensive with high upkeep, but unlimited
- Grants 1/8 an uplink per district
- With Voidframe this goes up 1/7 -> 1/6 -> 1/5 -> 1/4 (depending on tech level)

# Changes
Hyperstructural Assembly Yard Integration:
(should be reverse compatible)
- Modified to use an ambient object + deposit, like the new Mbrain stuff
- What this means is less clickable clutter in the system
- It now requires an integrated decompressor

# Other

# Bugfixes

Update: 20 Nov, 2024 @ 9:33am

Update: 3 Nov, 2024 @ 12:19pm

v3p14u0

# Verified to work with patch 3.14
# New Features
* Added voidframe upgrade capability to Astral districts
- Upgrades based on the level of the transmutator (strategic resources building)
- Added my own jobs as ACOT astral upgrades
# Other
* Verified that the Grand Archive can be built on the frameworld, even with all the extra additions

Update: 18 Oct, 2024 @ 6:33pm

v3p13u5

# New Features
* Updated to have compatibility with PD Unique's Crystal world
- Works similarly to the eludium world
* Added extra compatibility with nanite expansion continued:
- Confirmed that universal / universal mass / universal mega constructor building has compat with normal frame and voidframe
* Added enclave spawning capability to the Ancient Hive, Prime Machines, and Deep Rock Galactic enclaves from New Enclaves Revived
* Added enclave invite capability to Archivists from Forgotten History
- Note that this overrides the Archivists in More Enclaves with more functionality (same mod author). This just makes it so that the decision works no matter which mod you have.
* Added nanite district
- Requires Nanite Expansion Continued, disabled if ACOT is loaded
- Adds nanite jobs from nanite expansion, scales in job number and upkeep like the Nanite Fabricator Building

# Changes
* Nerfed Eludium output of the PD refiner jobs from 4->1, as that was ridiculous what was I thinking lol.

# Bugfixes
* Spa deposit will now deactivate bonuses and penalties if the owner loses the toxic bath civic.

Update: 10 Oct, 2024 @ 2:47pm

tiny bugfix:
fixed acot embassy districts not being available for gestalts.