Garry's Mod

Garry's Mod

TARDIS
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Update: 12 May, 2020 @ 3:32pm

Accidental push

Update: 19 Jan, 2019 @ 5:10pm

Various additions by Win7yes[github.com]

While the TARDIS Rewrite is in Extended Support, 'Win' (or Win7yes as you might know him) has stepped in to make some nice changes:

Power system: This system (currently accessible from the 'New features fallback' screen but can be implemented into interiors by extension devs now) functions very similarly to the power system in the legacy, switching off all the sounds, lights, ability to fly/teleport. It also has a cool sound.

Saved destinations: The destination system has been extended to allow the saving/loading of locations very similarly to how it worked in the legacy. When you first run up the game, it will do a one-time import of your legacy locations (as the save data is unfortunately incompatible) and then they are saved separately to the legacy locations data.

Destination snap-to-floor: Pressing R (by default) while in the 3D destination selector will snap the ghost to the floor, allowing easy positioning.

Fast return: This allows the player to (fairly) quickly return to where they last dematerialised from. Note: this isn't the same as the fast return system from the legacy, at least yet. It's more like an auto-remat at the moment.

Exterior door collisions: Not much that needs to be said, it is now there when it wasn't previously. Note: the capaldi interior seems to have an odd exterior collision that allows you to crouch under it currently.

Again special thanks to Win for writing these changes and being very patient in my admittedly tedious code reviews. I hope he decides to do more changes, and if he does I very much look forward to them!

Update: 26 Nov, 2018 @ 7:30pm

Moved YouTubeDL provider from https://abyss.mattjeanes.com:8090 to https://youtubedl.mattjeanes.com to keep it working when the original server shuts down in the next few weeks.

This addon is in Extended Support - only updates to keep it working will be made when broken by GMod updates etc.

Update: 2 May, 2017 @ 3:33pm

Destinations and various improvements[github.com]

This update introduces a major new feature, 'destinations'. This allows you to fly around completely client side in a sort-of 'ghost mode' much like the DeLoreans teleport mode in SCars. You can then set your destination precisely anywhere in the map even through walls.

It also includes some nice fixes and improvements, most notably the map no longer appears through the vortex and is much more immersive. There's also some new features for developers such as 'interior portals' which will allow interior devs to make extra portals inside their interiors, as well as some bug fixes.

Update: 6 Sep, 2016 @ 3:30pm

Hopefully fix vortex shadow again[github.com]

Update: 4 Sep, 2016 @ 11:21pm

Disable vortex shadow[github.com]

Update: 4 Sep, 2016 @ 10:31pm

Added visual time vortex and lock[github.com]

This update primarily contains the visual time vortex (#54[github.com]) but also contains a few other little features such as a basic lock, door sounds and customizable exterior light colour. It also has a few improvements for developers so they can improve their extensions - for example the ability to move the exterior light and change the sounds.

- Added customization for exterior light (fixes #172[github.com])
- Added lock and lock menu for screen, also can be called from sonic (fixes #160[github.com])
- Added customizable visual time vortex (fixes #54[github.com])
- Added developer error if two hooks share the same name and id or if parameters are wrong
- Added support for customizable interior lights, can be multiple ones now too (fixes #156[github.com])
- Removed portal draw overrides as no longer needed
- Added support for color options, first one is exterior light color
- Added developer customization for teleport sounds
- Fix not being able to access client->server networked settings locally
- Add support for Pre/PostDraw on parts and basic model scaling
- Added ability to temporarily flash exterior light (used in lock)
- Add optional sound when opening/closing doors (fixes #173[github.com])
- Moved all sounds into metadata.Exterior/Interior.Sounds
- Add sound and light flash when locking/unlocking
- Fix requiring legacy for some sounds
- Moved idle flight sound to T.Exterior/Internet.Sounds but left backwards compatibility for old method
- Added ability to disable parts in derived interiors
- Fix client settings not appearing on other clients

Update: 17 Jul, 2016 @ 4:28pm

Parts wait for initialization[github.com]

Parts will now wait for the exterior and interior to both be ready before attempting to initialize parts clientside.

Update: 17 Jul, 2016 @ 1:58pm

Small changes to work with Doors update[github.com]

- Model/Fallback/Portal/ExitDistance are now available to client as well as server
- Show interior if in thirdperson and exterior is inside interior
- Show interior if in thirdperson if inside another Door
- Remove unneeded hook

Update: 14 Feb, 2016 @ 1:05pm

Various fixes and improvements[github.com]

This update includes various bug fixes and a few enhancements. The music player now uses my own custom API so it should work a lot better than the previous one. I'm not sure how it's going to handle the load but we'll find out. There's also improved support for transparent parts that would sometimes disappear and support for chairs in the interior.

- Switched music player to use my API instead
- Fixed #140[github.com] (thirdperson error)
- Added PART.UseTransparencyFix to work around disappearing parts (fixes #136[github.com])
- Fixed T.Interior.ExitDistance being locked to 600
- Fixed #134[github.com] (player handling error)
- Added T.Interior.Seats (seats in the interior, fixes #137[github.com])
- Added dev command tardis_getlocal <decimals> (prints entity local pos/ang to interior)
- Fixed binds working while spawnmenu is open (fixes #135[github.com])
- Variables on parts are now accessible clientside as well
- Switched back to and fixed the newer exterior skin (fixes #138[github.com])