Arma 3
51st Inferno Company - Auxiliary Mod
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Update: 14 Aug @ 5:24am

[51st Auxiliary Mod] - Version 2.12.12.9
[VEHICLES]
Overhauled addon structure, making it overall easier to edit and read.
Fixed various issues.
Split up zeus/eden categories into Air/Ground --> Assault/Transport/Logistics.

[OPFOR]
Added 'Static' B1s and B2s. These droids spawn with pathing pre-disabled saving time for our zeuses.
Added Trandoshans (Riflemen, Sniper, Shotgunner, SMG, Heavy, HeavyCIS, Commando, Hunter, Liason.)
Fixed overwriting OPFOR Faction name.

[LOGISTICS]
Updated supply crates with RPS-6 Rocket, HH-12 and Grenadier Rounds ( HE Launcher Grenade, White Smoke, Red Smoke, Green Smoke, Blue Smoke, Purple Smoke, HuntIR, Flare White, Flare Green and 40mm Pike.)

[SPLASHSCREEN]
Added Kamino Server connection button.
Added Liberaiton Server connection button.

[WEAPONS]
Added the ability for the DC-17s to load flare rounds. (Green & Red)
Replaced Green, Blue, Purple and Red smoke grenades with the IDA versions.

[ARMOR & ARMOR CUSTOM]
Added Rook custom Helmet and Uniform.
Removed G3 custom helmet.
Removed Ares custom katarn helmet/uniform/vest/backpack.
Switched to LS Electrobinoculars from IDA.

Update: 6 Aug @ 3:44pm

## August Update - @Aux Mod Updates
**[51st Auxiliary Mod] - Version 2.12.11.6**
[CORE]
- Added Version Mismatcher, will kick players not running the latest version of the auxilary mod.
- Defined addon for CBA.
- Cleaned up and added new macros.

[OPFOR]
- Split up units based on class.
- Fixed wrong radio being used for battledroids.

[ARMOR]
- Added Havoc 2 Helmet and Uniform.
- Added Engineer Vest.
- Added AT Vest.
- Increased Helmet Protection with 20%, (P2s, Engineer, etc)
- Added LR combability to Medic Backpack.

[ARMOR CUSTOM]
- Added Cassius custom Helmet and Uniform.
- Added Otaku custom Helmet.
- Added Atticus custom Helmet.
- Added Mortem custom helmet.

[WEAPONS]
- Increased DC-17m AT shell from 300 damage to 900. (3x increase)

[MUSIC]
- Added new songs for the upcoming campaign.

[PATCHES]
- Removed Addon due to incompability.

[EQUPMENT & LOGISTICS & PROPS]
- Moved Arsenal subaddon to logistics addon.
- Moved Supply Crates subaddon to logistics addon.
- Moved props over from Equipment to seperate prop addon.

Update: 19 Jul @ 8:06am

**[51st Auxiliary Mod] - Version 2.12.10**
[MUSIC]
- Added new sound tracks for the Outer Rim Campaign

[OPFOR]
- Updated config files for easier managment.

[PROPS]
- Added Corusant Skybox.

Update: 5 Jul @ 7:15am

2.18.9 -- Notes will be updated later.

Update: 29 Jun @ 1:53am

**[51st Auxiliary Mod] - Version 2.12.8**
[ARMOR]
- Added Havoc-1 Helmet and Uniform.
- Updated pilots logistics helmet and uniform.
- Updated pilots combat helmet and uniform.

[ARMOR CUSTOM]
- Added Kakapo Helmet.
- Added Ox Helmet.

[WEAPONS]
- Reverted DC-15A/S UGL changes. DC-15A UGL is now back.

[EQUIPMENT]
- Added Cosmetic artillery module.

Update: 19 Jun @ 3:10pm

**[51st Auxiliary Mod] - Version 2.12.7**
[ARMOR]
- Updated Engineer Backpack textures.
- Fixed Engineer Helmet.

[ARMOR CUSTOM]
- Added Barbie Blaze Custom.
- Added Slugger Helmet and Uniform.
- Added Cosmic Helmet and Uniform.
- Updated Immortal customs textures.
- Removed some customs.

[OPFOR]
- Fixed incorrect mention of IDA Magazines.

[WEAPONS]
- Replaced DC-15A UGL with DC-15S UGL. ( Partial fix, still needs more correcting)
- Removed all backblast from the PLX-Rocket Launcher.

[EQUIPMENT]
- Added DC-15LE Magazines to supply crates.

Update: 9 Jun @ 11:17am

## Minor Patch - @Aux Mod Updates
**[51st Auxiliary Mod] - Version 2.12.6**
[ARMOR & ARMOR CUSTOM]
- Increased HELMET PROTECTION to 8 from 6.
- Fixed/Corrected classes that Legion Studios effected.

[OPFOR]
- Reduced BX Protection from ~20 to 8.

[VEHICLE]
- Fixed LAAT/LAAT C with legion studios effected.

``` ```
## Please repair the Auxiliary Mod on your end to ensure everything is working as intended.
-# **Right click on '51st Inferno Company - Auxiliary Mod' in the arma launcher, select 'Repair'**

Update: 3 Jun @ 6:44am

## June Update
**[51st Auxiliary Mod] - Version 2.12.4**
[ARMOR & ARMOR CUSTOM]
- Updated ARC Vest with the new IDA Model.
- Added Engineer Backpack. (Will receive unique texture soon)
- Added P2 Interior as facewear. (This allows standard troopers to equip an interior).
- Added comments to P2 Base helmet to help new developers.
- Replaced all instances of prefix(s) with macros.
- Added Kakapo custom uniform.
- Removed cadet armor. ( Kobra inherit)
- Removed Friendly Droids from arsenal access. (They can still be spawned via eden/zeus)

[OPFOR]
- Reduced B2 protection from ~80 hits to ~33 hits.
- Increased enemy detection radius for B2s.
- Removed Invisible unit, replaced with vanilla class.
- Removed Mixed OPFOR Squads to avoid confusion.

[CORE]
- Cleaned core/script_macros, moved all macros to their relevant addon.
- Added support for macro to use displaynames with prefix.
- Changed mod required version to Arma Version 1.98.
- Added eventhandler to check if client runs the same verison as server. ( A warning message will be produced to alert players if they are running the wrong version)

[SPLASHSCREEN]
- Updated Kamino main menu scene to not include datapads.
- Removed RscDisplayLoading. (This fixes multiple photos while loading.)
- Removed background picture 12-18 from rotation.

[WEAPONS]
- Increased DC-15S hit value from 6 -> 9.

[EQUIPMENT]
- Removed Datapad subaddon. All datapads have been removed.

[VEHICLES]
- Made LAAT-LE visable in both zeus and eden.

Update: 25 May @ 8:04am

## Hotfix
**[51st Auxiliary Mod] - Version 2.12.2**
[OPFOR]
- Added icons to relevant unit such as Heavy Gunner.
- Disabled LAMBS functions for B1s and B2s.
- Reduced protection values for B2s.

[WEAPONS]
- Added prefix to launcher magazines.
- Changed HH12 AT Magazine from 3 rounds to 1 round.

[ARMOR & ARMOR CUSTOM]
- Added Medical Vest.
- Removed Hacket Customs.

Update: 21 May @ 2:13pm

**[51st Auxiliary Mod] - Version 2.12.2**
[WEAPONS]
- Added RPS-7 Disposable.
- Added HH12 Rocket Launcher.
- DC-15A (Decreased firerate for Autofire, 30 round magazine).
- DC-15S (Reduced power from 3 to 2, 40 round magazine).
- DC-15LE (Modified fire-rate to be more similar to the Z6.
- PLX (Changed magazine size to 2 from 3).
- DP-23 and DC-23 (Decreased effective range).
- VALKEN-38X ( Changed ammo type to IDA from 3AS)
- PLX (Decreased AT/HE magazine count to two. Increased AA magazine count to four)
- Removed T-7 Ion Disruptor.
- Removed DC-17 Dual.
- Removed DC-15S (UGL).
- Removed Droid Popper. ( Will be replaced)

[OPFOR CIS]
- Added B1s (Riflemen, SQL, Heavy, Marksmen, AT, Shotgunner, Crew)
- Added B2.
- Added BX. (SQL, Operative, Heavy, AT, Marksmen) --** Only operative exists atm**
- Added 51st OPFOR unique weaponry to all above, with slight adjustments.
- Added Airframes (Vulture, Vulture AA, Vulture CAS, Trifigther, HMP Gunship, HMP Transport)
- Added Ground Vehicles (AAT, AAT Tan, AAT Heavy, HAGM, MTT, N99, DSD, AAT Shield, AAT Flamer, Assault Craft (Squad, Platoon, Repair), Combat Speeder, Fliknot Speeder.
- Added Tactical Droid, Droideka and J10 Turret.

[EQUIPMENT]
- Added Autoinjector Bacta. (Functions like morphine w/h full heal)
- Added Diet Water Prop.

[ARMOR & ARMOR CUSTOM]
- Added Sabre 4 Uniform and Helmet.
- Added ARF Uniform.
- Added Law custom helmet.
- Added Cheedle custom uniform.
- Added Hud Projector for RCs.
- Changed P2 Helmet base inheritance to vanilla assets.
- Fixed RVMAT for Blaze's custom helmet.
- Fixed friendly droids causing errors.
- Hid Hazard Gear.

[CORE]
- Corrected URL for hemtt.
- Removed all 717th Aux assets. (For all of addons)
- Added RPT Diagnostics log to print mod version.
- Fixed SCOPE_HIDDEN macro.