Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Breakable Polearms
Showing 1-10 of 10 entries
Update: 13 Nov, 2024 @ 7:18am

Changed the polearm HP multiplier settings to use floating values.

Update: 4 Oct, 2024 @ 4:04am

Polearms now have a base HP of 500.

Update: 10 Sep, 2024 @ 5:17am

Higher relative movement speed no longer deals additional damage to polearms (damage to polearms is now calculated from both damage inflicted and damage absorbed by armor).
Polearms' hit points are now calculated based on their handling using a logarithmic scale instead of a linear scale.
Fixed a bug where a polearm's hit points could decrease if its usage was changed.
Refactored the code.

Update: 1 Sep, 2024 @ 3:28am

Fixed a bug where a polearm's hit points percentage could be higher than 100%.

Update: 30 Aug, 2024 @ 7:07am

Fixed a bug where the HP of polearms could increase.
Greatly decreased the damage dealt to polearms when hitting a shield or entity.

Update: 26 May, 2024 @ 9:54am

Improved localization slightly.

Update: 16 Feb, 2024 @ 10:03am

Added a MCM setting to deal damage to polearms above a minimum length.
Removed the Japanese localization.

Update: 27 Jan, 2024 @ 10:15am

Fixed a bug where polearms did not break if the multiplier for damage to polearms was less than 1.
Updated for UIExtenderEx 2.9.

Update: 15 Dec, 2023 @ 8:31pm

Updated for Bannerlord 1.2.7.

Update: 11 Nov, 2023 @ 7:47pm

Minor changes.