SpaceEngine

SpaceEngine

Plutonian Empire's Terrain Mod
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Update: 8 Jul @ 9:07pm

2.1.1: Fixed a critical typo that was causing immersion-breaking lines thru some mountain ranges.

2.1.0: Split clouds alpha adjustment into its own mod. Also incorporated RMR's venuslike patterns for global cloud coverage.

2.0.2: Smol adjustment to the terras.

2.0.1: Hotfix; flat areas were too flat. Added some noise.

2.0.0: Overhauled terras, deserts, and titans. Attempted to fix yet another issue with the rebellious selenas.

1.9.0: Adjusted cloud alphas.

1.8.2: Update to Selenas.

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 15 Feb @ 10:00pm

2.1.0: Split clouds alpha adjustment into its own mod. Also incorporated RMR's venuslike patterns for global cloud coverage.

2.0.2: Smol adjustment to the terras.

2.0.1: Hotfix; flat areas were too flat. Added some noise.

2.0.0: Overhauled terras, deserts, and titans. Attempted to fix yet another issue with the rebellious selenas.

1.9.0: Adjusted cloud alphas.

1.8.2: Update to Selenas.

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 11 Feb @ 2:58pm

2.0.2: Smol adjustment to the terras.

2.0.1: Hotfix; flat areas were too flat. Added some noise.

2.0.0: Overhauled terras, deserts, and titans. Attempted to fix yet another issue with the rebellious selenas.

1.9.0: Adjusted cloud alphas.

1.8.2: Update to Selenas.

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 14 Oct, 2024 @ 3:58am

2.0.1: Hotfix; flat areas were too flat. Added some noise.

2.0.0: Overhauled terras, deserts, and titans. Attempted to fix yet another issue with the rebellious selenas.

1.9.0: Adjusted cloud alphas.

1.8.2: Update to Selenas.

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 12 Oct, 2024 @ 6:35pm

2.0.0: Overhauled terras, deserts, and titans. Attempted to fix yet another issue with the rebellious selenas.

1.9.0: Adjusted cloud alphas.

1.8.2: Update to Selenas.

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 11 Oct, 2024 @ 4:16pm

1.9.0: Adjusted cloud alphas.

1.8.2: Update to Selenas.

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 4 Sep, 2024 @ 3:17am

1.8.2: Update to Selenas.

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 3 Sep, 2024 @ 4:00am

1.8.1: Finally got the oceans the way I like them. Landmasses still too smol tho.

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 13 Aug, 2024 @ 8:53am

1.8.0: Replaced my clouds with Blossoluh's. Added some old rodrigo code as well lifeterra's look a lot more natural, with some caveats. Deleted the gas giant color shaders cuz some palettes were too dim. Also re-integrated the selena shaders. Are they finally fixed, I hope? *puppy dog eyes*

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.

Update: 13 Jul, 2024 @ 9:22am

1.7.1: Once again had to remove the selena shaders. They continue to be a massive PITA.

1.7.0: Re-added deeper ocean basins. Shorelines are hit and miss, unfortunately. Also re-added Selenas/IceWorlds; their issues seem to be mostly fixed now.

1.6.0: Removed the ugly squigly lines from some planets.

1.5.4: Some fixes.

1.5.3: Attempted to add generation of Mountain Glaciers.

1.5.2: More tweaks.

1.5.1: Some tweaks.

1.5.0: Yeeted the selena/iceworld mod -- They were such a PITA they weren't worth the troubles. Also finally made hills2Fraction more like Appalachia for some worlds as originally intended.

1.4.1: Fixed a long standing problem with airless bodies.

1.4.0: Reverted the mountains, hills, canyons, and rivers to the original codes they were inspired from, with some tweaks.

1.3.3: Hotfix for public beta users.

1.3.2: Bugged lava worlds should look better now. Still flat, unfortunately.

1.3.1: Gas giants too desaturated. Reduce desaturation.

1.3.0: Added gas giants from my old 0.980 mod. This is the absolute limit as to what I can add to Steam. Also fixed the clouds on tidally locked worlds.

1.2.0: Tweaked generation on Terras and clouds, added the old Selena/IceWorld height mod from 0.980 with no modifications.

1.1.3: Quickfix for ice caps. Oceans should cut through them slightly less often now.

1.1.2: Quickfix

1.1.1: Quickfix for main branch.

1.1: Removed RM.pak

1.0: Initial Release.