Teardown

Teardown

Better old HUD v1.5
Showing 21-26 of 26 entries
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Update: 21 Nov, 2023 @ 8:41am

v0.3:
-More translation support
-1.5 -> 1.4 code port for support of potential new features or code changes.

Update: 19 Nov, 2023 @ 6:56am

v0.2.1a (revert):
-Forgot not to negate if check when drawing toolbar. This resulted in the oldest toolbar by default. This is now fixed.

Update: 19 Nov, 2023 @ 6:18am

v0.2.1b (quick fix):
-Forgot to negate if check when drawing toolbar. This didn't result in the oldest toolbar by default. I messed this up lol.

Update: 19 Nov, 2023 @ 6:14am

v0.2.1:
-restore() command had a complete reset function. Turns out it was intended to run restore() every time. Should be fully fixed now.

-Added a new category in the options called "Crosshair". It is heavily inspired by @Krosshair's crosshair mods, and contains these options:
-Remove center dot
-Remove grab icon
-Remove scope

-Added old creative mode menu
-Probably some other changes I forgot while writing this exact changelog

Update: 18 Nov, 2023 @ 11:13am

v0.2:
-The init() function from options.lua had a reset() function, which reset your settings everytime you opened them again. This should be fixed now.

-The oldest toolbar is now available as an option. It disables the 'Number' category because the oldest toolbar doesn't have groups.

-Added automatic reset if user didn't open settings yet. This is to avoid errors in case the user tries the mod out without checking the settings.

-Removed unused code for scrapped mod

Update: 17 Nov, 2023 @ 7:31am

Init release.
Lots of unused and broken code. Still usable though.