Necesse

Necesse

Settlement Expansion
Showing 11-20 of 30 entries
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Update: 20 Mar, 2024 @ 2:39pm

Mod version 1.2.9 for game version 0.24.1

Update: 6 Mar, 2024 @ 11:54pm

Fixed mob registries

Update: 4 Mar, 2024 @ 1:09pm

Updated recipes, I think

Update: 4 Mar, 2024 @ 12:47pm

[Version 1.2.9]

Added:
- Russian, Chinese and PTBR languages (thanks isyuricunha for the translations)

Changed:
- Changed secure doors to only be able to open/close using a wire signal, to remove all confusion and resolve the issues related to them

Fixed:
- Fixed Geode filter items
- Fixed crashes happening in 0.24.0

Update: 22 Dec, 2023 @ 3:20pm

[Version 1.2.8]

Changed:
- Lowered geode fishing rates

Fixed:
- Fixed crashed occurring in Necesse version 0.23.1
- Fixed UI issues with study table and tools rack

Update: 19 Dec, 2023 @ 6:01pm

Hotfix

Fixed a minor npc bug

Update: 19 Dec, 2023 @ 12:47pm

[Hotfix]

Fixed:
- Fixed a crash that occurs sometimes due to poor internet connection

Update: 16 Dec, 2023 @ 3:45pm

[Version 1.2.7 Update]

Added:
- Added secure door types to some of the in-game doors. They can only be opened with an interaction by settlement members and do not automatically open when you walk into them

Fixed:
- RequireOwnerOnline option will no longer make settlers invincible if there's a team member that's not the owner online
- Fixed settlement menu not appearing when Hardened Settlements mod was loaded. Thanks Snoobinoob for the PR.

Update: 12 Dec, 2023 @ 5:36am

[Version 1.2.6 Update]

Fixed:
- Removed GitHub console message
- Fixed missing recipes

Update: 11 Dec, 2023 @ 1:08pm

[Version 1.2.5 Update]

Changes:
- Updated to latest game version - v0.23.0
- Removed adventures vs adventures AI changes | Reason: base game added it
- Villagers, as in settlers that live in villages not owned by any player, will now give a warning if you break something near them instead of immediately rushing you to make more player friendly
- Stealing from villages will make the nearby villagers or settlers shout that they are angry to give you a warning sign
- Normal, non-secure doors in settlements can now be interacted with by everyone in the game, no matter the relation to the settlement


Fixes:
- Removed some missed debug messages, again :')
- Optimized the refresh rate of room scans, so new room properties don't update faster than vanilla ones
- Fixed adventure party members not targeting other adventure party members, it should work now
- Fixed targeting issue for the requireOwnerOnline setting