Halo: The Master Chief Collection

Halo: The Master Chief Collection

HALO: CE BOT BOOT CAMP
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Update: 7 Jul @ 2:49pm

Bot Boot Camp
SEASON 3 version 6.0.3


MULTIPLAYER UPDATES


UPDATED
• Spectator camera timer events.

Update: 6 Jul @ 8:10pm

Bot Boot Camp
SEASON 3 version 6.0.1


MULTIPLAYER UPDATES


FIXED
• HOTFIX: Spectator camera tracking rules.

Update: 4 Jul @ 12:57am

Bot Boot Camp
SEASON 3 version 6.0.0


GLOBAL UPDATES
UPDATED
• AI Behavior.

FIXED
• Issues with deathless bots in certain maps (this was caused by a distance flag being set incorrectly).

KNOWN ISSUES
• Portals causes issues with AI navigational data. Bots may end up running between AI navigational points, or end up stuck in a room.




CAMPAIGN UPDATES
UPDATED
• Map order.

FIXED
• Fixed bot spawns in team based matches.
• Derelict Starting point now starts player on the correct side.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.




MULTIPLAYER UPDATES
UPDATED
• AI to obtain vehicles more frequently.
• AI knowledge base across all maps.
• Spectator camera: now uses less resources.
• Healthpacks: now uses less resources.
• Loading screen user input information, to address custom bot configurations with or without a gamepad.
• Spasm, map title no longer displays "(Bots-Enabled)" in the menus.

ADDED
• Skulls; unlocking perks or abilities similar to the ones in campaign.
• Healthpacks; AI are now capable of locating healthpacks and picking them up if their health is low. (This removes traditional healthpacks from the netgame gametype function)
• Stop Killing Games EU QR Decals. (Disabled)
• Trees, placed outside of the map on IceFields.

FIXED
• AI with flamethrowers that carry an AR, to use the traditional AR settings until the flamethrower is fixed.
• Healthpacks.
• Broken AI logic with vehicles.
• Management agents to call the logic controller.

Update: 26 Jun @ 4:18pm

Bot Boot Camp changelog



GLOBAL UPDATES
UPDATED
• AI Behavior.
• Street cone physics.
• Map resources to use the MCC resources to reduce the mod's overall file size. +7GB down to +3GB.


FIXED
• Fixed bot spawns in team based matches.
• Issues being unable to kill Bots in certain maps. This was caused due to a distance flag being set too low, being unable to determine where the bot's location is compared to a nearby health pack, causing an infinite health glitch for the bots.



ADDED



REMOVED






CAMPAIGN UPDATES
UPDATED
• AI to obtain a vehicle more frequently.


FIXED
• Blood Gulch: AI tends to be more attracted to crows nest behind red base. (Not an issue in MP)
• a10 beginning door sequence to start actions together rather than waiting until the first door has been sealed from the Hangar bay.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict playing campaign.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.




MULTIPLAYER UPDATES

ADDED
• New zones to allow bots to roam freely across numerous maps more like a player would.


FIXED
• missing stars in the sky for Abyss and Spasm.

REMOVED
• Bot's vitals watchdog system. Bots will no longer remain conscious about their health. This is now handled by the logic controller to provide additional headroom for multiplayer maps.


KNOWN ISSUES
• Portals causes issues with AI navigational data. Bots may end up running between AI navigational points, or end up stuck in a room.

Update: 7 Jun @ 10:40am

Bot Boot Camp change log



CAMPAIGN UPDATES
FIXED
• Mission 11: Reduced AI spawn to prevent crash.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.
• Bots will not pickup health packs on certain maps.
• CTF carriers will not enter certain teleporters for the map Infinity. (This is due to budget cuts.)
• Grunt does not complete extra dialog.

Update: 6 Jun @ 11:56pm

Bot Boot Camp change log



CAMPAIGN UPDATES

ADDED
• Re-implemented dialog between Capt. Keys and Cortana in mission 1.
• The Halo ring when visiting the bridge in mission 1.
• Aiming tracker. (This allows the potential use of kill sprees and/or medals)

FIXED
• Hang 'em High Slayer game type gets skipped.
• Slayer score tracker, quickly ending the match shortly after the match has started.
• Keys and Cortana dialog in the Bridge section of mission 1.
• Keys animation in mission 1.
• AI spawn points on mission 11.
• Increased AI spawn on mission 11.
• End timer in mission 11.
• Missing audio for final cutscene..

REMOVED
• Delay between doors at start of Mission 1.
• Unused bipeds in mission 11.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.
• Bots will not pickup health packs on certain maps.
• CTF carriers will not enter certain teleporters for the map Infinity. (This is due to budget cuts.)
• Grunt does not complete extra dialog.

Update: 6 Jun @ 11:55pm

Workshop fix.

Update: 6 Jun @ 11:42pm

Workshop fix.

Update: 4 Jun @ 7:50pm

Bot Boot Camp change log

MULTIPLAYER UPDATES

FIXED
• AI logic over several maps that causes them to loop between end points.

UPDATED
• AI logic to grab vehicles more frequently.

KNOWN ISSUES
• Bots do not obey the game engine spawn rules with starting point flags set in anniversary edition.

Update: 3 Jun @ 11:07pm

Bot Boot Camp change log



CAMPAIGN UPDATES

FIXED
• Sidewinder Easter Egg.
• Blue bots team index to the correct team. This prevents breaking certain Easter Egg elements.
• Sidewinder missing ammo after respawn.

KNOWN ISSUES
• Mission 1; co-op does not sync between BSP's properly.
• Player Start is in front of Red Base in the map Derelict.
• Map Infinite; Intro cinematic camera's are not in their final locations.
• Not all maps have weapons available.




MULTIPLAYER UPDATES


KNOWN ISSUES
• Bots do not obey the game engine spawn rules with starting point flags set in anniversary edition.