Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ω Merchant Raiders - Expansion for SirCampalots Extended Tech Tree Mod.
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Update: 27 Mar, 2024 @ 6:16am

patch notes 1.0.7

- Added more variants of the standard merchant raiders (especially the lower tier ones).

- Rebalanced the drops of some of the lower level merchant raider bases as some of their drops were excessive for their tier.

Update: 26 Feb, 2024 @ 11:05pm

patch notes 1.0.6

- Added the fighterbombers
- Added 2 more of the small defensive stations.

Update: 13 Feb, 2024 @ 2:03am

Version 1.0.5a attempts to fix a crash caused by one of the new ship which by sheer coinsidence happens to have an idenical name as one of the ships in this mod, so I had to rename it.

Update: 9 Feb, 2024 @ 4:36am

patch notes 1.0.5

- Added 9 more pirate flagships. Total pirate flagships is now 25.
- Added 4 new Defense Points so all factions now have about an equal number of different designs.

- Made edits to some of the old Defense Points, Flagships and some other ships (very minimal).
- Moved 1 of the old pirate flagships (Pyrrus Troglodytum) down from tier 14 to tier 12 to make room for the new (tier 14) pirate flagships. The tier has no influence on actual gameplay except that the tier 12 ones will spawn a bit earlier, so I sorted the bit more bigger and strong ones a bit higher to make them appear a little bit later in the game.
- Did miscellaneous other tweaks to some of the older ships in this mod.

Update: 15 Jan, 2024 @ 11:57am

patch notes 1.0.4

- Added more merchant raider variants to make the enemies encountered more diverse.
- Rebalanced the cargo dropped by some of the older merchant raider designs.
- Added the small, med, large and huge Pirate Lootboxes which are essentially the pirate versions of the storage pod.
- Fixed a bug with the heavy fighters not firing.
- Added more fighter variants for future use.

Update: 21 Dec, 2023 @ 8:37am

patch notes 1.0.3

- Added 8 more pirate flagships. Total is now 16.
- Tweaked the pre-existing pirate flagships (mostly minute changes and a bit more lore).
- Tweaked the spawning of pirate flagships so they will start appearing at level 12 with a 60% spawn chance (a little bit earlier) and the spawn chance and number of flagships will overall gradually increase as the level goes up.
- Changed the level of the defense stations (the smaller bases that, in higher levels, guard the main pirate base). This has no effect on gameplay.

Update: 11 Dec, 2023 @ 4:33am

patch notes 1.0.2

- Added the heavy fighters.
- Added a pirated version of the new trade base the most recent Cosmoteer patch added.
- Updated flagship Beyond All Reason.

Update: 1 Dec, 2023 @ 4:36am

Version 1.0.1 adds 5 more models of pirate defense points. Slight alterations to the 5 pre-existing defense points.

Update: 24 Nov, 2023 @ 3:08am

First Version