Barotrauma

Barotrauma

Immersive Ammunition Boxes - EK Turret Rework Compatibility Patch
Showing 11-20 of 23 entries
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Update: 27 Aug, 2024 @ 2:13am

updates reflecting the changes to the main mod

Update: 23 Jul, 2024 @ 3:28pm

light gun reload on boxes correct powder

Update: 4 Jul, 2024 @ 1:29pm

changes reflecting base mod

Update: 12 Jun, 2024 @ 11:52pm

impact fuse quality fixed

Update: 19 May, 2024 @ 11:46pm

updated for the new impact flak box!

Update: 13 Mar, 2024 @ 3:07pm

Chaingun damage reduced, chaingun boxes increased to 120 rounds up from 100.

Update: 15 Feb, 2024 @ 10:08am

Phyiscorum autocannon ammo added.

Autocannon boxes correct number of shells per box, reduced to .55 movement on full box penalty reduced from .4 for a 15% speed increase.

Update: 20 Jan, 2024 @ 5:42am

SSL Ammo changed to Casing + Alumium plus + Core/C4/Advanced Tip depending on the round being constructed, FPGA was just too expensive to run this weapon for its damage to box ratio.

Update: 17 Jan, 2024 @ 1:25am

hotfix for emitter giving silicon instead of fpga

Update: 17 Jan, 2024 @ 1:15am

Cheaper Piercing SSL (uses standard casing not advanced)

Coilgun emitter can be recyled and costs 1 less copper to make.

Made all shell boxes ceiling at 0.9 condition to force showing empty, was getting rounding errors such as 0.X preventing the rounding from showing!