Garry's Mod

Garry's Mod

Resident Evil 0: HD Remaster - Albert Wesker (Playermodel, NPC & Ragdoll)
Showing 1-9 of 9 entries
Update: 9 Feb @ 9:43am

- Fixed an issues where the radio texture was missing.

Update: 4 Feb @ 10:32am

- Edited the lua.

Update: 3 Feb @ 7:33pm

- Reworked Textures AGAIN (made sure it was similar as re0 in game model.)
- Added Props model for the radio & glasses.
- Added glasses as bodygroup.
- Reworked The addons workshop pictures
- Fixed a bunch of other issues which i honestly can't remenber.

Update: 9 May, 2024 @ 6:46pm

- BC textures DXT5.
- Fixed some NormalMap textures issues due to ligthing and shadow.
- Fixed an issues where weskes left gloves wasn't complety connected to his left arm.
- Changed his pose animation from "d2_coast03_Odessa_RPG_Give_idle" to "Pose_standing_02".
- Changed his pose animation from "idle_suitcase" to "busyidle2"
- Fixed an issues where his eyelid were lowering too much when looking up, causing some flex to not work as intended.

Update: 9 May, 2024 @ 12:46am

- Fixed an issue wheres the eyelids weren't working correctly
- Fixed an issue where the one of the eye was pointing inward
- Removed the Red eyes reflections from the glasses

Update: 2 Dec, 2023 @ 5:25pm

- Fixed an issue where the reverted hair textures was missing x2
- Fixed an issue where the NPC could not be spawned

Update: 1 Dec, 2023 @ 11:46am

- Removed facial bones
- Added their jigglebones to the reference and ragdoll models

Update: 30 Nov, 2023 @ 7:56pm

- Add to the lua :
resource.AddWorkshop(3101353600)

- Fixed an issue where the reverted hair was using the wrong textures.
- Fixed the spec textures inside the Normalmap.

Update: 30 Nov, 2023 @ 7:27pm

- Importing addon with gmpublisher