Counter-Strike 2

Counter-Strike 2

Dawn
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Update: 24 Feb, 2015 @ 1:33pm

-Fixed some missing textures
-Some minor visual updates, nobody cares
-Added a clipping brush on the outside of A-warehouse garage doors.

Update: 17 Oct, 2014 @ 8:36am

-Narrowed down the cat above garage on A slightly to reduce CT advantage
-Fixed some minor visual glitches
-Some slight optimization, probably negligible
-Updated minimap accordingly

Update: 13 Sep, 2014 @ 12:28am

-Fixed some minor visual errors on the minimap

Update: 12 Sep, 2014 @ 10:09am

-Fixed nav-mesh. DM spawning outside of the map should no longer happen. Thanks AmbBAI
-Blocked gap by catwalk A that allowed for cheeky peeking
-Corrected a misplaced world brush outside of B tunnels

Update: 11 Sep, 2014 @ 4:30pm

-Added markers to bomb boxes on B site
-Reduced amount of random metal plates leaning on walls slightly
-Tweaked mid CT box slightly for readability
-Fixed dark corner in warehouse
-Overall optimization
-Updated minimap to reflect the changes in the map.

Update: 8 Sep, 2014 @ 7:05am

-Changed name to de_dawn (Formerly de_quke). Thanks Hiniku for the suggestion.
-Blocked off the space under the pipes in middle to allow for more aggresive CT play.
-Blocked the peek from A site lamp to A long area.
-Tweaked HDR slightly.

Update: 7 Sep, 2014 @ 6:39am

-Tweaked some sprites
-Fixed some props clipping in warehouse
-Fixed some displacements outside of the map
-Brightened B kitchen up slightly
-Improved clipping around the map

Update: 6 Sep, 2014 @ 3:50pm

-Added cover in mid to help CT side.
-Patched some weird peek holes by A catwalk. Thanks DrakePHOSE.
-Toned down HDR.
-Tweaked an invisible wall on B to allow for better hiding by the trailer. Thanks ---DainaZouR----.

Update: 6 Sep, 2014 @ 10:07am

-Brightened up the map
-Reduced pink colouring in light
-Updated minimap slightly

Update: 5 Sep, 2014 @ 10:49am

-Updated minimap slightly as well as minimap icons in loading screen.