Ravenfield

Ravenfield

LeMieux's Gore 2
Showing 11-20 of 31 entries
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Update: 14 Apr, 2024 @ 7:05pm

-Redone Blood Pool Textures

Update: 3 Apr, 2024 @ 4:52pm

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Update: 27 Mar, 2024 @ 3:13pm

Edited blood shader droop effect

Update: 24 Mar, 2024 @ 8:53pm

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Update: 17 Mar, 2024 @ 2:39am

Added a mass multiplier for ragdolls

Update: 7 Mar, 2024 @ 4:19pm

Update: 6 Mar, 2024 @ 9:39pm

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Update: 24 Feb, 2024 @ 4:33pm

added a simple bleeding particle and decal effect for killing wounds

Update: 23 Feb, 2024 @ 5:51pm

Made gibs, limbs and blood pools despawn according to the max bodies count.

Update: 21 Feb, 2024 @ 12:12am

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.