RimWorld

RimWorld

Ayameduki Races Combat Extended Patch
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Update: 13 May @ 12:49am

[Auto-generated text]: Update on 5/13/2025 12:49:47 AM.

  • Fixed the issue with the armor from the Zoichor Race Hediff not working. It was a mistake on my part.

Update: 12 May @ 11:45pm

[Auto-generated text]: Update on 5/12/2025 11:45:05 PM.

  • Patched Zoichor Race
  • Zoichor race's Hediff "Pale Flame" has armor penetration offsets, these gets applied to the "Apparel" section of the stats page of the pawn, but Combat Extended does not take these into consideration when during damage/penetration calculations. I'm looking to see if there is a way to add values in the hediff without it being overly complicated, but for now the armor penetration values from "Pale Flame" does not do anything.

Update: 21 Jan @ 7:40pm

[Auto-generated text]: Update on 1/21/2025 7:40:15 PM.

Updated the way the Idhale patch worked to increase performance. There should be almost no performance impact now.

Update: 18 Jan @ 5:03pm

[Auto-generated text]: Update on 1/18/2025 5:03:22 PM.

6/18/2024
  • Patched Requeen and Enforcer Boss mods
  • Did not use ammoset in those 2 mods since Ayameduki didn't include graphics and I can't be assed to add them in, the bosses and related monsters that have ranged weapons have technically infinite ammo but should be okay since they are super lategame anyways. If this becomes an issue I'll add them in.

Update: 16 Jan @ 1:33am

[Auto-generated text]: Update on 1/16/2025 1:33:01 AM.

1/16/2025
  • Fixed a bug with Ayameduki's Idhale mod where the boss enemy there is not killable after she has used all her resurrections and becomes immortal instead. Hopefully this is temporary and I will remove this once Ayameduki fixes it on his side.

Update: 14 Jan @ 9:03pm

[Auto-generated text]: Update on 1/14/2025 9:03:04 PM.

1/14/2025
  • Changed CE's version of Shefet Railgun to more match what it did originally. Removed ammo requirements, fixed projectiles to match original, changed weapon sway to be wider.

Update: 12 Aug, 2024 @ 8:40am

[Auto-generated text]: Update on 8/12/2024 8:40:58 AM.

  • Patched missed Nearmare weapons Ts'vaot Rifle, Ts'vaot Shotgun, Mishmar Edge
  • Patched Eveliet race and their armor, apparel, and weapons

Update: 21 Jul, 2024 @ 3:26pm

[Auto-generated text]: Update on 7/21/2024 3:26:43 PM.

  • Fixed some HAR defs for Littluna, Xenoorca, Idhale races (Melee armor penetration was not working with CE)

Update: 18 Jul, 2024 @ 10:38am

[Auto-generated text]: Update on 7/18/2024 10:38:39 AM.

  • Patched a lot of armor and apparel that Ayameduki has added since I last checked. This includes:
  • Nearmare's Explorer apparel
  • Nearmare's Fiend apparel
  • Nearmare's Sentinel apparel
  • Littluna Forbidden Armor
  • Idhale's Akashawear
  • Neclose's Hairetikos Armor
  • Silkiera's Thermoplate Armor
  • Silkiera's Youko Kimono and Hairpin
  • Solark's Shemash Dress
  • Xenoorca's Abysswear
  • Xenoorca's Imperial Armor
  • Other misc apparel
  • Updated stats for Idern apparel to be more in line with other CE statline

Update: 16 Jun, 2024 @ 9:54pm

[Auto-generated text]: Update on 6/16/2024 9:54:37 PM.

  • Updated it to 1.5 (tested with dev/beta version of CE 1.5)
  • Fixed naming changes done by Ayameduki to work with new names of mods (this is also fixed for 1.4)