Rivals of Aether

Rivals of Aether

Koishi Komeiji
Showing 11-20 of 28 entries
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Update: 6 Apr, 2024 @ 7:36pm

v1.16
- decreased neutral special lifetime (65 -> 50) [this is to account for the hsp increase from the last patch]
- destroying one of neutral special's projectiles now destroys the other one in addition

- increased nair1 active time (2 -> 3) [this is to make hitfalling it more lenient]
- added angle flipper 6 to nair1
- decreased nair1 hitstun multiplier (.65x -> .5x)

- increased back air landing lag (6 -> 7)
- decreased back air active time (3 -> 2)

- increased up air endlag (15 -> 17)

Update: 3 Apr, 2024 @ 12:43pm

v1.15
- added ledge snap code to forward special

- increased neutral special hsp (6 -> 7)

- decreased neutral air first hit damage (3 -> 2)

Update: 24 Feb, 2024 @ 7:18pm

v1.14
- neutral special's projectiles now speed up by 1.75x when parried

- increased down special destroy cooldown (180 -> 240)

- inrceased dash attack startup (7 -> 9)

- increased forward tilt endlag (14 -> 16)
- decreased forward tilt active time (3 -> 2)

- increased up strong endlag (18 -> 20)

- increased forward strong startup (14 -> 16)

- increased down strong startup (12 -> 14)
- increased down strong endlag (18 -> 20)

Update: 27 Jan, 2024 @ 1:28pm

v1.13
- increased neutral special startup (12 -> 14)

- increased up strong endlag (15 -> 18)
- increased up strong finisher hitpause scaling (0.7 -> 0.9)

- increased up tilt endlag (11 -> 13)

Update: 29 Dec, 2023 @ 9:03pm

v1.12
- fixed down strong going off ledges (it just auto-cancelled if in the air) and not dash attack

Update: 21 Dec, 2023 @ 12:51pm

v1.11
- increased dash attack endlag (12 -> 15)
- dash attack can now go off ledge while grounded

- changed down strong angle (70 -> 90)
- decreased down strong knockback scaling (1.1 -> 1.05)

Update: 19 Dec, 2023 @ 8:00pm

v1.10
- maybe fixed a bug where forward strong's grab would drop after the second hit??

Update: 13 Dec, 2023 @ 12:59pm

v1.9
- removed soft armor from grabbed windows of forward strong
- forward strong's projectile now automatically gets destroyed at the start of the move

- fixed phone down special still teleporting koishi on hit if she isnt in the middle of the attack
- fixed a controller rumble issue that would occur if phone down special was interrupted between hits

- fixed neutral special reflecting new projectiles when used while parried ones are out
- recoded neutral special reflect again to hopefully be more consistent

Update: 11 Dec, 2023 @ 1:14pm

v1.8

Update: 11 Dec, 2023 @ 1:10pm

v1.7
- fixed a bug where parrying the phone projectile from down special would cause it to not spawn and force koishi into using the phone-out down special
- added parrystun to down special (phone not out)'s projectile and made it get destroyed/not reflect on parry

- decreased neutral special damage per projectile (5 -> 4)
- projectile invulnerability now gets temporarily disabled (for 120f) when neutral special is parried
- fixed neutral special's sinewave motion not changing correctly on parry

- increased up strong endlag (14 -> 15)