Zombie Panic! Source

Zombie Panic! Source

Highrise (The Hidden)
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Update: 16 Dec, 2023 @ 2:04pm

-Minor typo fix

Update: 16 Dec, 2023 @ 12:41pm

A4-1:
-Version/timestamp will now be printed in console upon connecting.
-All shared materials will be precached on startup (the script was precaching only models and sounds before).
-Potential fix for "Team Validator" randomly breaking when round has started/ended.
-Max HP regeneration for The Hidden raised from 75 to 80.
-Solved the upload folder mixup from earlier.

Update: 14 Dec, 2023 @ 5:52pm

A4-hotfix4:
+Fixed oversight in the code where text chat would be blocked for all players except those on Human Team.

Update: 13 Dec, 2023 @ 9:07am

A4-hotfix3:
+Another attempt to fix for Loadout Menu.
+Added '!weapons' command (fallback if loadout explodes anyway).

Update: 12 Dec, 2023 @ 6:56pm

A4-hotfix2:
+Fixed round timer causing the wrong "Win HUD Text" to be displayed when it reaches 0:00

Update: 12 Dec, 2023 @ 1:48pm

A4-hotfix:
+Fixed weapon distribution when selecting items before round starts (now it is only called on round startup)
+Buffed Super Shorty damage multiplier (0.3 >> 0.5)
+Replaced Armor with Green Inoculator
+Green Inoculator will now give +50 HP to max HP (only once).

Update: 10 Dec, 2023 @ 6:06am

A4 (Workshop Release):
+Added basic loadout system for Humans.
+Added "Less Lethal Launcher" (shoots poisonous bolts that remove 10% of Stamina per hit and cause temporary bleeding effect).
+Added AK47 to item table.
+Added Super Shorty to item table.
+Reduced the fuse timer for Pipebomb (2 seconds now).
+Slightly buffed the damage output from firearms (more accurate to original mod values).
+Reduced starting health for The Hidden from 150 to 125 HP.
+Reworked health management for The Hidden (regeneration is now allowed up to 75 HP).
+Improved BOT-Kicking (now it checks SteamID32 instead of simple "CBasePlayer.IsBot()" crap that doesn't work on custom bots).