A Hat in Time

A Hat in Time

Improved Hookshot Visuals
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Update: 14 Jul @ 8:49am

- Removed random debug strings. I love default config values leftover from a backlogged update!
- Enabled Mod Compatibility Mode by default (yet another default config value)

Update: 13 Jul @ 12:27pm

- Removed a file

Update: 13 Jul @ 12:18pm

- Added support for weapon-specific release sounds and their implementation with every base game weapon
- Added a new, better method for adding modded hook definitions (see the guide for details)
- Smoothed the appearance/disappearance of the hook mesh
- This mod now plays more nicely with other mods: if a mod changes the hookshot's current particles or sounds, this mod will no longer override their own effects. Thanks goes to supercoolsonic for pointing this out.
- Hook mesh is now hidden if it actually isn't set
- Mod support errors now report the weapon mod's name so the player can identify it
- Reworded some of the configs to make them more concise, less awkward, and/or more specific
- Fixed hook meshes from ANY weapon appearing from nowhere if the weapon doesn't have a hookshot socket
- Fixed trying to get materials from weapons without weapon meshes

Update: 11 May, 2024 @ 6:11pm

- Fixed the trumpet weapon's hook mesh coming out of nowhere, which is something I should have patched a while ago but oh well

Update: 21 Mar, 2024 @ 8:08pm

- Added new hookshot chains for each weapon and corresponding mod support
- Added camera shake once the hookshot attaches to the hook point
- Added new configs for zipline sounds and particle effects, chain particles, and camera shake
- Added error detection for mod addons
- Added a new guide for mod support
- Adjusted the descriptions of several configs for clarity
- Removed alternate zipline sounds, due to a lack of differences between the Trumpet's and default's
- Potentially fixed zipline particles not appearing when hookshotting onto a zipline is forced(for example, in Alpine Skyline's intro)
- Fixed stickers with incorrect UVs appearing on the Baseball Bat's hook mesh

Update: 5 Feb, 2024 @ 7:08pm

- Added a config for alternate hookshot railing sounds
- Toggling mod support no longer requires a level restart/change
- Added a new moddable object(alternate railing sound), requiring an update to any weapon mod that has mod support. To my knowledge, there aren't any, so don't worry about it.
- Adjusted sounds slightly

Update: 24 Dec, 2023 @ 5:57pm

- Fixed configs for hookshot effects affecting more than one sound/particle effect

Update: 23 Dec, 2023 @ 6:01pm

- Added settings for toggling hookshot "clang"/attach effects
- Added settings to force generic effects rather than weapon ones
- Adjusted the hookshot attach sound for the Gothic Umbrella to be more subtle
- Adjusted the hookshot railing sound for the trumpet
- Refined all hook meshes with better normals and UVs

Update: 21 Dec, 2023 @ 6:58pm

- Added hook meshes for other weapons than the umbrella
- Added improved zipline sounds and particle effects
- Added separate settings for start particles and sound
- Added support for modded hook meshes
- Smoothed the movement of the hook mesh
- Added CDLC art
- Changed/improved icon
- Fixed Hat Kid/Bow Kid's hookshot chain being invisible to the other player
- Fixed hook meshes still being loaded while using the hookshot and disabling the mod

Update: 10 Dec, 2023 @ 1:58pm

- Whoops i want the user experience tag