Rivals of Aether

Rivals of Aether

Ace, the Arid Avenger
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Update: 1 Jan, 2024 @ 11:05am

PATCH NOTES:

General:
Added sprites for Nair and Dair
Slight change to the alternate color palettes.

Moves:

Bug Fixes:
Quicksand Puddle on ledge no longer an unavoidable kill against certain recoveries.
Puddles should now properly work on custom stages.

Update: 31 Dec, 2023 @ 8:21am

PATCH NOTES:

General:
Added alternate color palettes.
Added a bunch more sprites.

Moves:
Dash attack now more consistently links into other moves, and had the cancel window changed.
Down special no longer puts Ace into freefall.
Neutral special now automatically reactivates when an opponent moves above it, and reactivates faster when the opponent is in hitstun.
The final window of up special can be cancelled into a wall jump.

Bug Fixes:
Fixed some bugs regarding landmine near walls/Kragg rock.

Update: 19 Dec, 2023 @ 4:57pm

General:
Added more finalized sprites.
Ace can no longer stack his passive off of teammates in doubles.
Added an indicator to show how many stacks Ace has.

Moves:
Down Special can now be slightly aimed, depending on joystick position.
Jab 1 now has enough hitstun to actually combo into his tilts.
Some moves have had their damage percentages slightly tweaked to be more in line with the base cast.

Bug Fixes:
Final hit of dair no longer does 0% damage.
Hitting two enemies on the same frame no longer stacks Ace's passive twice.
2 stack sandstone projectile now correctly explodes on contact with ground.

Update: 17 Dec, 2023 @ 5:46pm

Moves:
Up Special has been reworked, the move now moves differently and has different hitboxes.

Bug Fixes:
Having your dash attack parried at ledge no longer kills you.
Platboosting a jump cancelled dash attack no longer flings you across the entire stage.

Update: 16 Dec, 2023 @ 2:51pm

General:
Sound effects for moves now play at the proper time (oops)
Changed animations for NSpecial2, USpecial, DSpecial, FSpecial, Jab, pratfall, dashstop, dash, idle, jumpsquat, jump, double jump
Updated Ace's portrait

Moves:
Uair has been unnerfed, now a reasonable combo tool without laddering opponents to death singlehandedly.
Bair now has less knockback.
Nair now has less knockback the longer the move is out, and has a slightly modified angle.
Dair now has hitpause (oops), the final hit has less knockback, and the move has increased startup frames.
Fair now has modified knockback for the second hit. The two hits happen slightly further apart and the first hit has slightly more hitstun. (To encourage fastfall Fair 1 combos)

Dash attack now has more whifflag, a slightly different angle, and can be jump cancelled on hit.
Jab 2 now has reduced knockback (it combos into dash attack at very low percents!)
Dtilt now comes out slightly faster and the character no longer moves during it.
Ftilt now has reduced knockback.

DStrong and Empowered DStrong now have less unfair knockback, and the hitboxes don't come out immediately after releasing the charge
FStrong has slightly reduced knockback, and both FStrong and Empowered FStrong have reduced hitpause.
UStrong and Empowered UStrong have slightly reduced knockback.

USpecial and Empowered USpecial have reduced knockback, further reduced the later the move hits.
NSpecial has the knockback and damage values slightly reduced for all types. NSpecial can be reactivated after death (similar to Orcane's puddle).
DSpecial can be cancelled into walljump at any time during the move.

Bug Fixes:
Sawblade no longer damages the player when not parried.

UPCOMING:
More finished sprites.
USpecial feels bad so it's getting a rework.
DSpecial projectile will be able to have it's angle slightly changed based on control stick position, and the projectile will be rotated when you shoot it.
Sandstone stacks will show on the HUD/Ace himself to make it easier to tell how many he has.
Special moves will have actual sound effects.
The rest of the moves will have better sound effects.
Shades for visual effects on hit.
Alternate Color Palettes.

KNOWN BUGS:
Parried FSpecial projectile always sends left (likely just an issue with the angle flipper)
The landmine has weird interactions near edges and with Kragg's rock/pillar.

Update: 16 Dec, 2023 @ 2:50pm

v0.9

Update: 10 Dec, 2023 @ 4:45pm

Added an animation we forgot

Update: 10 Dec, 2023 @ 4:27pm

Added rivals 2 contest tag.

Update: 10 Dec, 2023 @ 4:06pm

Initial open beta.