RimWorld

RimWorld

Guarding Pawns
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Update: 24 Jan @ 5:11am

[Auto-generated text]: Update on 1/24/2025 2:08:20 PM.

Update: 24 Jan @ 5:09am

haha i uploaded the source

Update: 14 Jan @ 11:28am

Fixed NRE on GuardSpot and GuardPawn that apparently cascaded into CtD

Update: 1 Jan @ 10:03am

Fixed dependency loop.
Changed patchop that allowed combat mechs to guard.

Update: 31 Dec, 2024 @ 6:38pm

Removed the auto counter on patrol spots. They will all be spawned with the same name now
You can now jump to each patrol spot using the UI to sort them, by clicking on their names.
Added button to rename the patrol spots.

Added the title to the names on the guard tab, now it shows similar to the work tab.
Fixed patrolling error that potentially crashed the game? Also made a fallback incase it tries to happen again.

Update: 16 Oct, 2024 @ 2:15pm

Made Guarding Pawns load before VFE Mechanoids
Disabled WorkType for slaves.

Update: 15 Aug, 2024 @ 8:35am

- Added Vanilla Factions Expanded - Insectoids 2 compatibility. The defender caste is allowed to do guarding jobs as long as they're in the juvenile Life Stage.

Update: 13 Aug, 2024 @ 11:01am

All of the spots were 1280x1280 without me knowing. They're now 256x256.

Update: 3 Aug, 2024 @ 5:27pm

Added DMS compat, almost every humanoid robot can now guard. Also made animals follow their master when assigned to Field Work if their master is guarding.

Update: 5 Jun, 2024 @ 8:13am

Ranged mechs now seek cover
Melee mechs aren't useless now