Europa Universalis IV

Europa Universalis IV

Silverdoged - Silvertaped and Doge's Trade Goods compatch
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Update: 17 Dec, 2023 @ 11:52am

-Roads are now buildable/upgradeable by Conscript Labor decision (Only industrial factory is left to implement)

Update: 16 Dec, 2023 @ 6:56pm

-Mod updated to be in line with changes in Silvertaped
-Partialy fixed interaction between custom buildings and "Conscript builders" decision, now it should ommit every custom building (since i don't think that you should have way to instantly change trade goods), except for roads (which will be fixed tommorow? as for now they are refunded, like if you were to cancel them manualy)

Update: 16 Dec, 2023 @ 11:01am

Dependencies added to descriptor file because I forgor

Update: 16 Dec, 2023 @ 10:15am