Garry's Mod

Garry's Mod

gm_sunsetgulch
Showing 21-30 of 44 entries
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Update: 8 Sep, 2015 @ 12:22pm

made the garages brighter, fixed some lighting problems, connected two dead end branch lines, added a bridge on the topmost loop

Update: 29 Aug, 2015 @ 5:18pm

None Provided

Update: 29 Aug, 2015 @ 3:47pm

Added Speed Limit signs, changed some sidings around, changed some signals around, improved the Rockfort Central platform.

Also changed how lava behaves (Thanks again Freezebug)

Update: 25 Aug, 2015 @ 10:40am

None Provided

Update: 24 Aug, 2015 @ 7:15pm

Fixed some bugs

Update: 22 Aug, 2015 @ 8:26pm

Added 2 more sublevels to the map including a large city on Sublevel 3, added more trackage on sublevel 2, added a few more buildings topside, made the spawn less boring, added more crystal colors, redid a few stations, changed some basin-level trackage to become sidings instead of a loop, removed all hope of seeing 2' gauge trackage on this map thanks to VBSP's displacement limit

Update: 25 Jun, 2015 @ 2:28pm

Fixed some track bumps, added new garage area that also functions as a lead for the scrapyard wye, and hopefully made all the switch buttons nocollided.

Update: 4 Jun, 2015 @ 2:55pm

Reorganized 1st Sublevel, added passenger station to Kahuna Cavern, added scrapyard and warehouse, Added cacti and made terrain marginally less boring on surface

Update: 21 May, 2015 @ 3:39pm

Replaced curved ramps with smoother curved ramps, did some minor track optimization

Update: 17 May, 2015 @ 12:33pm

Fixed a bug with the new crossovers. Does anyone actually read this changelog? I bet I could say whatever I want in here and nobody would ever know. Potato Potato Potato.