Crusader Kings III

Crusader Kings III

(Support Ending) Cultural Armies Redux with New Art for Cultural Armies
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Update: 9 Apr, 2024 @ 11:46am

Added Frankish culture to MAA allowance for units.

Update: 5 Apr, 2024 @ 9:31am

Added game rule that will allow it to ignore that scripted GUI (that can be turned on/off mid game using gamerule gadget). It will be the default that it is off. The block on units is totally a cosmetic thing so it shouldn't affect game operation.

Added game rule to exiting Russian translation...sorry if it's messy...used google translate.

Update: 4 Apr, 2024 @ 1:19pm

Update: 25 Mar, 2024 @ 5:06pm

Update: 14 Mar, 2024 @ 12:12pm

Update: 13 Mar, 2024 @ 9:37pm

Update: 11 Mar, 2024 @ 9:43pm

The English Yeoman, Scot Schiltron, English Billmen, Papal Guard and Egyptian Mamluk Archers should now also progress along with the Longbowmen. To do so i've also implemented some levy rebalancing.

Integrated Renaiisance Era and Levy Rebalance

Update: 11 Mar, 2024 @ 9:28pm

Update: 11 Mar, 2024 @ 2:46pm

Update: 6 Mar, 2024 @ 9:16am

1.12 Update
Norse Expansion
Remove stack limits from Byz and others