Garry's Mod

Garry's Mod

HL2RP Enhanced Citizens (Nutscript/Helix Edition)
Showing 1-8 of 8 entries
Update: 22 Sep, 2024 @ 2:29am

If i can get other people to just flat out redo face flexes and not debug why they suddenly broke at 5AM that would be nice.

they all work now after trying 7 different things.

Update: 22 Sep, 2024 @ 12:30am

Omitted the new Corpse bodygroups from Female_01 on accident, fixed that.

Update: 21 Sep, 2024 @ 11:08am

Collar fix for Male_06.

Update: 21 Sep, 2024 @ 10:42am

Added the E3 2004/pre-release Citizen outfit remake by Dynamic_, as its still used in HL2 by the Corpse model, slightly modified the texture from the source to make it look more like Corpses version.

Since that particular remake was based on the retail citizen mesh it didnt need much adjustment.

Update: 20 Sep, 2024 @ 3:41am

More internal technical improvements (mostly to streamline development) and rebuilt the props to have more accurate/optimal collisions while adding alt variations that cover the other shirts and pants in the sheets.

also added textures for bodygroups i plan to add in the future.

Update: 17 Sep, 2024 @ 9:59pm

Wasnt expecting this huh?

This is more or less a significant update to pretty much every asset to patch some things up and with a few additions, holes around the neck and sleeves of all torsos both male and female are closed so you cannot peer inside the model anymore easily, and i merged the hands into one texture for each gender instead of 5 different textures for each one, as a bonus and because nobody really bothered with it, i added the CSGO Hostage textures for males and Cohrts head has had some fixes ontop of 2 additional skins for him for extra variety (im not a texture artist).

Update: 25 Dec, 2023 @ 7:38am

Made all the bounding boxes consistent and akin to the regular Citizen models.

How it was before they were super wide and this can cause issues in some places.

Update: 22 Dec, 2023 @ 1:07pm