Rivals of Aether

Rivals of Aether

Archarid, the Betrayer of Fate
Showing 1-7 of 7 entries
Update: 26 Jan, 2024 @ 3:13am

v1.4

--- "PUTTING THOUGHT INTO IT" ---

Bugs
- Fixed trampolines attempting to bounce nspecial when the projectile has been destroyed
-- (Thanks for finding this one Karu!) This should just cancel the bounce animation & extended lockout time when a neutral special gets destroyed before the trampoline can bounce it (By hitting another player, getting clairen field zapped, etc.), this shouldn't affect gameplay too much, just fixes some buggy behaviour.

Gameplay
- Continuously bouncing on trampolines without touching the ground will reduce your jump height with each consecutive jump (Past 3 jumps, bouncing will begin to decrease by a falloff modifier of 0.3, you can find the formula for this here: https://www.desmos.com/calculator/natngby8u5)
- No more than 10 trampoline bounces can be done without touching the ground, attemping additional jumps will fail
-- These 2 changes should fix a potential infinite stall in positions where the opponent cannot reach a bouncing player - this position is usually approachable, but destroying lower trampolines can render this impossible.
-- This falloff should force bouncing players to return to the ground eventually, without sacrificing too much utility from repeat trampoline bounces.
- Gave Flo (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048939652) the ability to rail grind on trampolines
-- This wasn't necessary, and the code for this requires forcing web points to pretend to be cones, but this should add a fun bit of synergy & empowerment to the matchup, which is a huge part of archarid's core design philosophy.
-- Massive thanks to Karu for helping write the initial code for this, if anyone has any further suggestions for weird contest character synergies, feel free to let me know.

Update: 20 Jan, 2024 @ 10:47am

v1.3

--- MALICIOUS COMPLIANCE ---

Bugs
- Changed some magic variables behind the scenes
- Fixed a bug where using uspecial while bouncing off a trampoline would not spawn the uspecial web point, instead tethering you to a random other web point
-- This was a really weird bug I'm calling "The Phantom Tether", it led to some pretty janky behaviour like slingshot becoming an instant pratfall button & the creation of empty web points, so it had to go.
Gameplay
- Added rune J, the phantom tether
-- That said, the bug was sick as all hell, so I've added it in as a rune. Comes with all the jank from the original that was actually fun & cool, and it also draws a cool transparent tether to the web point.

Ftilt
- Reduced endlag (12 - 8)
- Added whifflag
-- Got some complaints about whifflag, because according to the weirdest people you've ever met, it's the difference between being considered for competitive brackets.

Utilt
- Reduced endlag (6 - 4)
- Added whifflag
-- This should basically fix this non-issue, but since Archarid's tilts have been balanced around their frames on whiff, I'm reducing the frame data on hit.

Update: 14 Jan, 2024 @ 11:53am

v1.2

Fixed portrait art being removed from the previous patch

Update: 14 Jan, 2024 @ 9:26am

v1.2

--- THE FINAL FIXES ---

Gameplay
- Web points can no longer spawn in the wall
-- Web points spawning in the wall wasn't an issue prior to the Uspecial change, but using Uspecial near the wall has caused some issues with recovering.
-- Once spawned, web points will be immune to collision again, so it's still possible to hide web points in the wall. This is just a fix for Uspecial recoveries.
Aesthetics
- Added 6 new skins
-- These are references to other contest characters I've worked on, people that have helped with Archarid related content, or people that are just cool.

Uspecial
- Uspecial's fling is now limited to 1 per airtime
-- This should fix a few infinite stalls both above and below the stage caused by the earlier changes to the Uspecial cancel.

Update: 28 Dec, 2023 @ 3:59am

v1.1

--- THE MISSING LINKS ---

Bugs
- Fixed some code for holding down special behind the scenes
Gameplay
- Added some runes (A to I)

Nair
- Reduced damage on all hitboxes (3, 3, 6) [12] -> (2, 2, 4) [8]
-- Not sure why this did 12%, I guess there was some sandbert DNA still left in there. I'm not gonna be touching the combo potential of this move anytime soon, so the reward for this shouldn't be that great (Thanks Seer!)

Fair
- Removed sourspot angle flipper, attack will always send forward now.
-- Didn't wanna do this one since it's a common base cast thing, but with fair reaching as far behind as it does, without many options to account for scenarios where this sends backwards, it felt appropriate to put this flipper in the bin. This'll make fair your main tool for consistency amongst a slew of wacky attacks.
- Increased sourspot active frames (4) -> (6)
-- Fair is small, so this should make it a little easier to hit. As a consequence, this extends the overall length of the move, making it a tiny bit less spammable.

Fspecial
- Web points now ignore Fspecial when Archarid is tethered to them
-- This was something I had meant to implement in beta, but didn't get around to it. Whoopsie! This'll let you get away with more fun Fspecial use when tethered, as it's one of Archarid's main ways to tether opponents.

Uspecial
- Reworked how web points spawn, position is now determined at the START of the attack, meaning Archarid can now control their angle with drift
- Moved uspecial spawn point to counteract this change (30, -130) -> (40, -130)
-- This change was also something I meant to add in beta. This'll add a bit more variety to your recoveries, and it opens up the door for some wacky new fastfall tech. Experiment with this one and let me know what you guys find.
- Pressing shield during untethered uspecial will throw out the web point, without lunging archarid upwards
-- This should give archarid a new tool for placing web points above them, without throwing the balance too far off. This'll also give them a new recovery mixup for stalling, and it also lets them threaten Uspecial -> Dspecial as a niche kill option. This change is kinda experimental, so please let me know if this makes anything too good, or breaks some other design philosophy.

Update: 23 Dec, 2023 @ 9:19am

v1.0

Fixed the;,,,, tags

Update: 23 Dec, 2023 @ 7:28am

v1.0

Archarid has been unleashed to the world. Thanks for playing my little spider :3