Counter-Strike 2

Counter-Strike 2

kz_grotto
Showing 31-40 of 44 entries
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Update: 28 Dec, 2023 @ 5:47pm

-Added more to the wall of sh(f)ame
-Fixed minor displacement stuff
-Fixed lights not reflecting off skins (THANKS GC)
-Added 1 bonus

Update: 27 Dec, 2023 @ 5:22pm

-Fixed custom materials (thanks GameChaos)
-Added fancier start and end zones

Update: 27 Dec, 2023 @ 4:35pm

-mats test AGAINifnaiofionaf

Update: 27 Dec, 2023 @ 3:21pm

-custom material test 2

Update: 27 Dec, 2023 @ 3:14pm

-Fix material test

Update: 27 Dec, 2023 @ 9:49am

-Added better logos
-Changed some lighting in inside part of the main course

Update: 26 Dec, 2023 @ 9:28pm

-Added visual representation for start and end timer
-Minor clipping tweaks
-Added some logos

Update: 26 Dec, 2023 @ 1:20pm

> fix displacement under LJ room TP and make this shit flat
> fix spawn LJ room TP not allowing player to just walk over
> add a light (similar to the ones in LJ room) to make spawn less dark, or add a 2nd streetlight on the right
> fix thanks to blo`ck. Worldtexts arent flush
> move left spawn streetlight at the back or sum
> fix start and end zones with "timer_startzone and timer_endzone"
> add LJ room TP at the end of map
> make landing block from 2nd to 3rd section less T H I C C
> fix metal rod barrier beam at 2nd/3rd section connection
> fix vines above 2nd/3rd section connection yes
> fix texture alignment on 2nd section everywhere
> add some foliage at the start of 2nd section (back right)
> raise clip brush in inside dark section
> fix 2nd last LJ skip and buff it. It's WAY too easy RN
> add a pond near 300/310 block to make it more visible
> LAG ladder isnt flush with wall @lj room
> fix ground below 240 block in LJ room
> fix hanging vine in LJ room
> fix lj room block textures not being aligned / blended properly
> make foliage non solid

Update: 25 Dec, 2023 @ 2:08pm

-Added LJ room
-Added clips to the white square design blocks to make the surface even
-Minor fixes
-Added teleports
-Added start and end timers for cs2kz

Update: 24 Dec, 2023 @ 9:49am

-Minor gameplay adjustments to improve flow
-Added light_probes to fix lighting
-Tweak to lighting