RimWorld

RimWorld

Prepare Procedurally
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 5 Jan, 2024 @ 10:38pm

v1.0.0.2 - Fixed an issue with "Usable" counts not being met even if your team actually met the requirements

Necrofancy.PrepareProcedurally: v1.0.0.40606
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.40606

Update: 5 Jan, 2024 @ 5:40pm

v1.0.0.1 - Pruned the source code and documentation from the steam workshop release.

Assembly Versions:
Necrofancy.PrepareProcedurally: v1.0.0.31204
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.31286

Update: 31 Dec, 2023 @ 3:13pm

Fixes to some bugs:
1. Trait-related skill point bonuses were not being accounted for in final pawn skills.
2. Skill Ranges weren't manipulated to be -fully- accurate to pawn generation's priority on assigning passions in the base case.
3. Brawler and Tortured Artist weren't affecting pawn passions when they were present. Brawler removes any passion for Shooting, and Tortured Artist becomes the highest priority in applying passions. Note that when Shooting passion is required by a pawn in randomization, randomization will remove Brawler from valid traits.

Accounting for trait-related passion factors may cause passions to go over the cap in the UI. This should be _mostly_ fine in practice, as long as the user is being semi-reasonable on settings. If they are trying to pack as many passions as possible, I don't think that they'll notice we go slightly over the cap on what's possible in vanilla pawn generation.

Assembly Versions:
Necrofancy.PrepareProcedurally: v1.0.0.33177
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.33281

Update: 28 Dec, 2023 @ 6:30pm

Fix: HAR-compatible procgen was re-using backstories

Update: 28 Dec, 2023 @ 5:22pm

* Fixed age not affecting pawn skills
* Polished UI a fair bit
* HAR now has a fully separate procedural generation system. Both vanilla and testing with a HAR have been done successfully, I don't see any standout issues as of writing.

Update: 27 Dec, 2023 @ 2:00pm

More HAR-specific support, now should have almost-proper randomization when the scenario allows for multiple races

Update: 25 Dec, 2023 @ 12:34pm

Some HAR compatibility attempts

Update: 25 Dec, 2023 @ 12:15am

Rudimentary HAR support, fixing up some trait and age bugs that were unique to HAR mods

Update: 24 Dec, 2023 @ 10:45am

Temporarily disable HAR compatibility. I plan on adding it back SoonTM

Update: 24 Dec, 2023 @ 4:36am

Better way of handling the EditSpecificPawn dialog