Crusader Kings III

Crusader Kings III

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Update: 17 Jun, 2024 @ 7:57am

Byzantium Tweaks (Theodosian Wall)
-> Flat Gold income reduced from 10 to 5 (same as in Venice)
-> Added character bonuses to compensate
(Gold income is used for calculations. Abnormal amounts are prone to balance issues)

Update: 17 Jun, 2024 @ 6:29am

Update: 16 Jun, 2024 @ 9:37pm

MND Balance: Borrowed Changes
-> Religion Tenets rebalance (some buffed, others nerfed, mainly warmonger).
-> Less locked tenets for custom religions.
-> Changes to fervor drift, to keep it at center
-> Vanilla prestige gain from events and such reduced by 30%
-> AI will look for younger spouses, ensuring more fertility
-> Sway max opinion gain caped to 50
-> Vanilla events will give much more lifestyle XP
MND balance is a Mod created by: Malorn

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Other Changes:
-> Raised base cost for County Conquest CB. It was pratically free in vanilla.

Update: 16 Jun, 2024 @ 9:23pm

Update: 16 Jun, 2024 @ 2:15pm

Flavor Changes:
-> Albino Trait is now "Good", and acts kinda like an "elven blood" by giving health bonus and life expectancy, but also a penalty of -50% fertility
-> There is a decision to "Search for an Albino", though it's kinda expensive[/i]

Update: 16 Jun, 2024 @ 1:43pm

Tweaks and more minor tweaks

Update: 16 Jun, 2024 @ 12:49pm

Update: 16 Jun, 2024 @ 10:05am

Update: 16 Jun, 2024 @ 9:49am

Update: 16 Jun, 2024 @ 8:17am

Tweaks to Offer Tribute and Propose Trade interactions
Holding multiple duke titles gives bonus fertility (to facilitate division on sucession)