MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

YARW_Essentials
Showing 61-64 of 64 entries
< 1  2  3  4  5  6  >
Update: 14 Mar, 2024 @ 9:33am

Update: 4 Jan, 2024 @ 10:50am

Upload finally worked! This is the proper, Latest version of YARW_Essentials
Changelog: Update-2.7.2-Bug fixes

Bug Fixes:
AC/2 BF higher than tier-1 were set to single-shot AC/2 stats.
Fixed various weapon descriptions to be more accurate or better represent the weapon
RISC MMLs given high arc trajectory seen in just about every other LRM weapon.

Mod Changes: (Includes new features, weapons and minor tweaks)
-

Flat Buffs:
RISC-Streak MMLs cooldown buffed from 5 to 4.4.


Flat Nerfs:
-

Version notes:
Streak MMLs were arguably useless in terms of comparing them to other weapon options. They might
get axed entirely in the future or re-worked, but for now they're just getting a cooldown buff.

Spreadsheet Changes:
-

Known issues not fixed on this version:
Looking into ways to possibly reduce loading times.

Update: 4 Jan, 2024 @ 10:49am

Bad upload, ignore!

Update: 25 Dec, 2023 @ 5:34pm

Changelog: Update-2.7-Steaming with Patches and Big Booms!

Bug Fixes:
Fixed Clan RAC Jam Bar not having any color variation and RAC projectiles in general to have better performance. :)
Fixed Improved Plasma Cannon names in higher tiers.
Fixed Clan AC/2 + AC/5s various issues
LB-10X Projectile Tracer is no longer set to the default AC/10 tracer
Fixed VSPL ALT-Fire mode. Was broken since the asset names changed several updates ago.
Fixed Impulse on AC20 + AC10
Adjusted and fixed many ammo bin C-Bill values. Mostly cost reductions.
RISC RACs intro date set back to RISC Faction (3082)
Lava-Gun and Hammer Missile detonate at max range instead of disappearing
Fixed Advanced MG Tracers
And many other small weapon visual adjustments and tweaks. Clan Ballistics back to green tracers for now at least
YASV Mechs Patched: HBK-4X-Has the proper Light AC/20 ammo and not normal AC/20 ammo.
BLK-MHL- Adjusted loadout since the RE-Engineered Laser weights are lore accurate in YARW vs YASV
Fixed Clan UAC/10 damage. was set to 2.5 vs 3.333 per projectile.


Mod Changes: (Includes new features, weapons and minor tweaks)
Mod is now on Steam!

LBX ACs Cluster mode now deliver AOE damage while slugs work the same as before Removed LBX armor damage reduction.

Standard ACs burst variation separated into its own style of weapon. Burst ACs now can switch between burst and Flak rounds.
Flak rounds have a small proximity based detonation distance and they deal AOE damage.

Single Shot Standard ACs can now switch between slugs and incendiary rounds, which apply heat damage to targets.

NEW! Precision Autocannons: Function akin to a Streak SRM but as an AC. has 1.33x the range as a standard AC, but has
40% less ammo per ton. Also deals 20% more damage against everything except mech armor.

NEW! Hyper-fire PPC: Basically a Rotary PPC. Can overheat if fired for too long. Massive damage and heat output.

NEW! Mech-Assault "Tracking PPC" variants: A more representative version of the MA PPCs, can lock-on like a Streak SRM
but have lower velocities

Prototype PPCs beyond Tier-1 have been essentially disabled.

Enhanced-LRMs + MMLs now firing in a high arc like Stream LRMs.

IS LRMs now stand out with 20% more damage vs Stream LRMs.

Flat Buffs:
Advanced PPC weight reduced to 8 vs 10.
Auto-Pulse Laser Heat reduced to .667 from .75
Lava-Gun accuracy improved from 150 to 90 and optimal range increased to 360m from 270m
Lava-Gun Burst Duration offset added (- 0.6667 cooldown)
Re-Engineered Large Laser size reduced from 5 to 4. Less lore friendly but more sensible for consistency with other weapons

Flat Nerfs:
Lava-Gun velocity reduced to 275 vs 400m/s and max range set to optimal range (360m from 405m)

Version notes:
If you lost any weapons this update, check the spreadsheet's intro page to look into getting them back.
Still looking at patching mechs from other mods with invalid load-outs but no ETA when this will release. Likely need help from other
modders

Spreadsheet Changes:
-

Known issues not fixed on this version:
Looking into ways to possibly reduce loading times.